I’m Maksym Shevchuk, a passionate 3D artist dedicated to creating high-quality assets for AAA projects. I’m constantly striving to improve my skills, specializing in 3D modeling, sculpting, and PBR texturing with a focus on realism and optimized workflows. I work across workflows from low to high poly, UV mapping, and texture baking. My strengths include creative vision and attention to detail, delivering robust assets for game studios and films.

Maksym Shevchuk

I’m Maksym Shevchuk, a passionate 3D artist dedicated to creating high-quality assets for AAA projects. I’m constantly striving to improve my skills, specializing in 3D modeling, sculpting, and PBR texturing with a focus on realism and optimized workflows. I work across workflows from low to high poly, UV mapping, and texture baking. My strengths include creative vision and attention to detail, delivering robust assets for game studios and films.

Available to hire

I’m Maksym Shevchuk, a passionate 3D artist dedicated to creating high-quality assets for AAA projects. I’m constantly striving to improve my skills, specializing in 3D modeling, sculpting, and PBR texturing with a focus on realism and optimized workflows.

I work across workflows from low to high poly, UV mapping, and texture baking. My strengths include creative vision and attention to detail, delivering robust assets for game studios and films.

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Language

Ukrainian
Fluent
English
Beginner

Work Experience

3D Artist at The Soul Publishing
January 1, 2021 - January 1, 2022
Created assets for Microsoft Flight Simulator 2024, Squad, Squad 44, Ready or Not, Dying Light: The Beast, and several unannounced titles. Focus on hard surface and organic modeling, UV mapping and layout, texture baking (Normal, AO, etc.), and PBR texturing.
3D Artist at The Soul Publishing
September 1, 2022 - November 1, 2024
Developed assets for AAA pipeline; hard surface and organic modeling; optimized workflows; proficiency with Blender, Substance Painter, Mari, ZBrush, and Marmoset Toolbag; created assets for 3D printing and textures.
3D Artist at CG-Dimension
February 1, 2020 - January 1, 2021
Modeling (Hard Surface, Sculpting); UV mapping and layout creation; Texturing in Substance Painter, Blender; Preparing models and textures; Checking finished models for topology errors and unfolding.
3D Artist at Spherical Horse
December 1, 2024 - November 1, 2025
3D Artist / Environment; High/Low/Mid poly modeling; UV mapping and layout creation; Texturing in Substance Painter, Blender; Preparing models and textures for game pipelines and AAA workflows.

Education

Add your educational history here.

Qualifications

ART NOVATOR Challenge - 2nd place
January 1, 2024 - December 31, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet