I'm Darryl Goins, a Creative and detail-driven Game Composer and Audio Producer with over a decade of experience in music composition, sound design, and adaptive scoring for interactive media. I combine professional audio production expertise with formal compositional training to craft immersive, emotionally engaging sound experiences. I thrive on cross-disciplinary collaboration, audio middleware integration, game engine implementation, and guiding projects from concept to delivery, partnering with designers, programmers, and artists to shape tone, pacing, and player immersion.

Darryl Goins

I'm Darryl Goins, a Creative and detail-driven Game Composer and Audio Producer with over a decade of experience in music composition, sound design, and adaptive scoring for interactive media. I combine professional audio production expertise with formal compositional training to craft immersive, emotionally engaging sound experiences. I thrive on cross-disciplinary collaboration, audio middleware integration, game engine implementation, and guiding projects from concept to delivery, partnering with designers, programmers, and artists to shape tone, pacing, and player immersion.

Available to hire

I’m Darryl Goins, a Creative and detail-driven Game Composer and Audio Producer with over a decade of experience in music composition, sound design, and adaptive scoring for interactive media. I combine professional audio production expertise with formal compositional training to craft immersive, emotionally engaging sound experiences.

I thrive on cross-disciplinary collaboration, audio middleware integration, game engine implementation, and guiding projects from concept to delivery, partnering with designers, programmers, and artists to shape tone, pacing, and player immersion.

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Experience Level

Intermediate

Language

English
Fluent

Work Experience

Composer & Audio Producer at Independent / Student Projects
January 1, 2014 - Present
Compose and produce original orchestral, ambient, and hybrid soundtracks for games, short films, and experimental media. Design and implement interactive sound systems using FMOD and Unreal Engine 5. Deliver optimized stems, cue sheets, and adaptive music layers for real-time environments, supporting music implementation in FMOD and Unreal Engine. Collaborate with developers and visual artists to align soundscapes with narrative pacing and gameplay tone. Manage production pipelines and asset organization through Trello and Google Workspace. Designed and implemented interactive sound design elements to enhance gameplay immersion and narrative tone.
Band Member (Music Performance & Arrangement) at U.S. Army – Schweinfurt, Germany
January 1, 2008 - October 16, 2025
Selected, arranged, and performed music across multiple genres for public and ceremonial events. Strengthened ensemble coordination, dynamic balance, and audience engagement. Partnered with fellow musicians to achieve cohesive performance identity and style.
Food Service Manager (Leadership & Operations) at U.S. Army – Schweinfurt, Germany
January 1, 2008 - October 16, 2025
Supervised and trained a 20-member international team under high-pressure conditions. Oversaw logistics, scheduling, and morale — transferable leadership and organizational skills for studio and project settings. Cultivated a disciplined and collaborative team culture focused on excellence and efficiency.

Education

Bachelor of Arts in Music Composition (In Progress) at Louisiana State University (LSU) – Baton Rouge, LA
January 11, 2030 - October 16, 2025
Bachelor of Science in Music Production at Full Sail University – Winter Park, FL
January 1, 2014 - January 1, 2016

Qualifications

Army Commendation Medal for Leadership and Excellence
January 11, 2030 - October 16, 2025
Dean’s List
January 11, 2030 - October 16, 2025
Tau Sigma National Honor Society – LSU Chapter (Vice President)
January 11, 2030 - October 16, 2025

Industry Experience

Gaming, Media & Entertainment, Education