Hi, I'm Dhruvi H. Choksi, a Game Designer and XR developer with 4+ years creating immersive, cross-platform experiences using Unity, Unreal Engine, and C#. I love building interactive gameplay systems, optimizing rendering pipelines, and integrating 3D assets for engaging Android and iOS applications. I'm passionate about blending art, technology, and real-world engagement to deliver intuitive user experiences. I enjoy working with cross-functional teams to turn ideas into polished VR/AR experiences that are both fun and meaningful.

Dhruvi H. Choksi

Hi, I'm Dhruvi H. Choksi, a Game Designer and XR developer with 4+ years creating immersive, cross-platform experiences using Unity, Unreal Engine, and C#. I love building interactive gameplay systems, optimizing rendering pipelines, and integrating 3D assets for engaging Android and iOS applications. I'm passionate about blending art, technology, and real-world engagement to deliver intuitive user experiences. I enjoy working with cross-functional teams to turn ideas into polished VR/AR experiences that are both fun and meaningful.

Available to hire

Hi, I’m Dhruvi H. Choksi, a Game Designer and XR developer with 4+ years creating immersive, cross-platform experiences using Unity, Unreal Engine, and C#. I love building interactive gameplay systems, optimizing rendering pipelines, and integrating 3D assets for engaging Android and iOS applications.

I’m passionate about blending art, technology, and real-world engagement to deliver intuitive user experiences. I enjoy working with cross-functional teams to turn ideas into polished VR/AR experiences that are both fun and meaningful.

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Experience Level

Expert
Expert
Expert
Expert

Work Experience

Junior Technical Game Designer at Elite Neuro
June 1, 2025 - Present
Developed interactive VR game systems in Unity with a focus on gameplay mechanics, performance, and 3D asset integration. Collaborated on technical documentation and UX improvements across multiple form factors. Utilized C#, Git, and Blender to refine assets, lighting, and rendering pipelines for immersive environments.
VR Research and Technology Intern at Delta Air Lines
May 1, 2025 - October 20, 2025
Designed and developed two XR (AR/VR) training experiences using Unity C# for 2,000+ operational staff, leading pre-production planning, asset integration, and technical support to meet enterprise onboarding and learning goals. Coordinated large-scale XR simulation testing events with 200 participants, and managed asset creation/optimization workflows for LiDAR data from Artec Leo, Artec Studio, and Blender, while maintaining version control of 3D environments and UI systems in Git.
Project Manager & Level Designer at Booboo Games
August 1, 2023 - October 20, 2025
Led the design and integration of 2D/3D assets, UI/UX systems, and gameplay logic across mobile, PC, and WebGL platforms. Directed end-to-end production using Unity, C#, and OpenCV for advanced physics and rendering optimization, ensuring all deliverables met technical accuracy and creative intent.
Senior Game Developer at DesaniXR
March 1, 2022 - October 20, 2025
Developed and deployed XR content using Unity and Unreal, leading innovation in new feature development and workflow improvements. Created integrated 3D assets and animations, collaborating with artists and animators to deliver polished, immersive experiences.
Game Developer & Quality Analyst at TimeLoop Technologies
December 1, 2021 - October 20, 2025
Developed, tested, and debugged multi-platform games (PC, Android, iOS, WebGL) using C#, Unity, and object-oriented design. Integrated 2D/3D assets, followed asset management protocols, and maintained software documentation to support team workflows and collaborated with QA and development teams to resolve issues and deliver reliable software updates in an Agile environment.

Education

Master of Computer Science at California State Polytechnic University, Pomona
August 1, 2023 - August 1, 2025
Bachelor of Engineering in Information Technology at Atmiya Institute of Technology and Science
March 1, 2016 - March 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet