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I’m a UI/UX designer and Unity developer specializing in game interfaces, interactive systems, and immersive experiences. I bring a cross-disciplinary background that blends design thinking, storytelling, and technical implementation.
With 2+ years of experience building games, apps, and MR/AR projects for clients like Honda, Novartis, and Adidas, I’ve worked across platforms, from mobile to installation games. Whether you’re looking for polished menus, clean HUDs, or responsive UI in Unity, I can help bring your vision to life with a sharp eye for detail and strong technical follow-through.
What I can help with:
• Game UI/UX design (wireframes, mockups, Figma prototyping)
• Unity UI development (UGUI & UI Toolkit)
• MR/AR interaction design (Kinect, WebXR, ARFoundation)
• UI animation, layout optimization, and touch interface design
Let’s create something intuitive, playful, and meaningful.
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