Available to hire
Unity Game Programmer with 3 years of experience developing gameplay systems, multiplayer features, and production tools across mobile and WebGL platforms. Experienced in performance optimization, scalable gameplay architecture, and multiplayer networking using Photon and FishNet. Passionate about improving maintainability, workflow efficiency, and production-ready game systems.
Skills
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Language
Javanese
Advanced
Work Experience
Unity Developer at Atlas Reality
September 1, 2022 - May 1, 2023Developed a WebGL-based virtual exhibition platform for interactive experiences; implemented responsive WebGL UI optimized for desktop and mobile; built multiplayer features using FishNet; integrated external HTML content via iframe communication; optimized 3D mesh rendering for WebGL efficiency; deployed and maintained Unity server builds on a DigitalOcean server.
Game Programmer at Plexus Tech Dev Studio
December 1, 2023 - June 1, 2025Integrated backend APIs for player authentication and game data management; developed core game mechanics and gameplay loops; applied design patterns (Object Pooling, Observer, Flyweight) to improve scalability and runtime; implemented Cinemachine camera systems for dynamic gameplay and cinematic sequences; integrated character animation systems including IK rigging; developed multiplayer features using Photon; collaborated via GitHub for version control.
Associate Unity Programmer at Bumi Studio
September 1, 2025 - PresentCollaborate with cross-functional teams to develop and deliver mobile game features using Unity (C#); optimize gameplay systems for mobile platforms and improve performance on low-end Android devices; implement adaptive screen scaling for mobile and tablet resolutions; refactor legacy gameplay systems to improve maintainability and scalability; mentor interns; develop custom Unity editor tooling to streamline repetitive workflows; implement in-app purchases (IAP) and ad monetization systems; integrate Unity Analytics for player behavior tracking and balancing decisions; utilize Firebase Authentication and Realtime Database for backend-driven player progression.
Education
Bachelor of Applied Engineering in Game Technology at Polytechnic Institute of Surabaya
January 1, 2018 - January 1, 2023Qualifications
Finalist KMIPN Game Development Competition
January 11, 2030 - May 28, 2026Finalist Gemastik Game Development Competition
January 11, 2030 - May 28, 2026Certificate of Learning Basic Game Development
January 1, 2019 - May 28, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
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