Narrative Designer, Game Writer, Quest Designer Focused on emotionally driven storytelling, branching dialogue systems, and immersive player experiences. Experienced in leading creative direction, building narrative frameworks, and collaborating across disciplines to deliver cohesive gameplay. Develops narrative systems that support player progression and interactive storytelling, with strong worldbuilding, character development, and detailed in-game dialogue documentation to ensure consistency with production standards.

Madison Arella

Narrative Designer, Game Writer, Quest Designer Focused on emotionally driven storytelling, branching dialogue systems, and immersive player experiences. Experienced in leading creative direction, building narrative frameworks, and collaborating across disciplines to deliver cohesive gameplay. Develops narrative systems that support player progression and interactive storytelling, with strong worldbuilding, character development, and detailed in-game dialogue documentation to ensure consistency with production standards.

Available to hire

Narrative Designer, Game Writer, Quest Designer

Focused on emotionally driven storytelling, branching dialogue systems, and immersive player experiences. Experienced in leading creative direction, building narrative frameworks, and collaborating across disciplines to deliver cohesive gameplay.

Develops narrative systems that support player progression and interactive storytelling, with strong worldbuilding, character development, and detailed in-game dialogue documentation to ensure consistency with production standards.

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Language

English
Fluent

Work Experience

Narrative Designer and Game Writer at Icarus Alpha Development
June 30, 2026 - Present
Developed comprehensive character briefs detailing overviews, abilities and move sets, backgrounds, classes, roles, and visual references. Designed faction identities including motivations, aesthetics, histories, and ideological foundations to support distinct player-facing choices and worldbuilding strength. Authored detailed dialogue back-tables for in-game implementation, supporting environmental storytelling, characterization, and reactive gameplay. Maintained and updated narrative design documentation for clarity, consistency, and alignment with established production standards.
Assistant Creative Director and Game Writer at Sleep Ghost Studios
December 31, 2024 - April 30, 2025
Directed creative vision for a narrative-driven game centered on player choice and emotional storytelling. Designed levels with environmental storytelling, pacing, and player guidance. Built branching narrative systems including dialogue structures, character arcs, and worldbuilding. Created narrative documentation and 2D assets (UI, cutscenes, VFX, marketing). Also supported iterative production planning and technical troubleshooting through collaboration with cross-functional teams.
Narrative Design Intern at UCF English Department
December 28, 2024 - May 27, 2025
Authored narrative design documentation, including character biographies, story beats, and gameplay integration plans. Developed narrative systems supporting player progression and storytelling. Collaborated on worldbuilding and narrative structure for an original game concept.

Education

Bachelor’s of Digital Media (Game Design) at University of Central Florida
June 1, 2021 - May 31, 2026
Associate's Degree (General Studies) at St. Petersburg College
February 1, 2019 - May 1, 2021
4.0 GPA

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education