I’m a technically adept artist and developer focused on real-time rendering, shaders, and 3D environments. I translate artistic vision into efficient pipelines, optimizing C# rendering code, building shader tools, and refining Unity-based animation workflows. My work spans game development, film, and virtual production, where I combine creative intuition with solid engineering to deliver polished visuals and responsive tools.
I’m pursuing a Master’s degree in VFX & Tech Art and hold a Bachelor’s in Video Game Design and Development from Abertay University. I’m bilingual in English and Spanish and eager to relocate to contribute to ambitious projects in gaming, CGI, and interactive media.
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