I'm a technically adept artist and developer focused on real-time rendering, shaders, and 3D environments. I translate artistic vision into efficient pipelines, optimizing C# rendering code, building shader tools, and refining Unity-based animation workflows. My work spans game development, film, and virtual production, where I combine creative intuition with solid engineering to deliver polished visuals and responsive tools. I'm pursuing a Master's degree in VFX & Tech Art and hold a Bachelor's in Video Game Design and Development from Abertay University. I'm bilingual in English and Spanish and eager to relocate to contribute to ambitious projects in gaming, CGI, and interactive media.

Diego Arboleya Martinez

I'm a technically adept artist and developer focused on real-time rendering, shaders, and 3D environments. I translate artistic vision into efficient pipelines, optimizing C# rendering code, building shader tools, and refining Unity-based animation workflows. My work spans game development, film, and virtual production, where I combine creative intuition with solid engineering to deliver polished visuals and responsive tools. I'm pursuing a Master's degree in VFX & Tech Art and hold a Bachelor's in Video Game Design and Development from Abertay University. I'm bilingual in English and Spanish and eager to relocate to contribute to ambitious projects in gaming, CGI, and interactive media.

Available to hire

I’m a technically adept artist and developer focused on real-time rendering, shaders, and 3D environments. I translate artistic vision into efficient pipelines, optimizing C# rendering code, building shader tools, and refining Unity-based animation workflows. My work spans game development, film, and virtual production, where I combine creative intuition with solid engineering to deliver polished visuals and responsive tools.

I’m pursuing a Master’s degree in VFX & Tech Art and hold a Bachelor’s in Video Game Design and Development from Abertay University. I’m bilingual in English and Spanish and eager to relocate to contribute to ambitious projects in gaming, CGI, and interactive media.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Technical Art Intern at SIMFOR
January 1, 2023 - January 1, 2024
Led optimization and refactoring of poorly performing C# rendering and shader pipelines, substantially improving runtime efficiency. Overhauled a code-driven animation control tool with a fully integrated dynamic rain shader created in the Unity Shader Graph. Refined multiple UX/UI interfaces to improve visual and interactive quality.
Co-producer / Filmmaker at After Hours (Short Film)
January 1, 2025 - Present
Co-produced and managed a multi-person team to execute a Silent Hill–inspired horror short film. Supervised motion capture recording, data cleanup, and cinematic integration, in addition to leading 3D environment development and virtual production filming. Directed actors to deliver results matching in style and execution to fully digital cinematics.

Education

Bachelor’s degree in Video Game Design and Development at Abertay University
January 1, 2021 - January 1, 2025

Qualifications

Master’s degree in VFX & Tech Art
January 11, 2030 - May 17, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet