I am a seasoned professional with over 20 years of expertise in real-time interactive software development. I have worked across various industries including games, surgical simulations, educational tools, VR/AR, and iOS apps. Currently, I focus on building scalable, robust, and maintainable core technologies for rapidly growing companies. I thrive on identifying improvement areas and proposing strategic solutions. Leading full product life cycles from design through deployment is my forte. I enjoy the technical and creative sides of my work equally and excel at mentoring and managing teams to achieve outstanding results.

Diego Chiodini

I am a seasoned professional with over 20 years of expertise in real-time interactive software development. I have worked across various industries including games, surgical simulations, educational tools, VR/AR, and iOS apps. Currently, I focus on building scalable, robust, and maintainable core technologies for rapidly growing companies. I thrive on identifying improvement areas and proposing strategic solutions. Leading full product life cycles from design through deployment is my forte. I enjoy the technical and creative sides of my work equally and excel at mentoring and managing teams to achieve outstanding results.

Available to hire

I am a seasoned professional with over 20 years of expertise in real-time interactive software development. I have worked across various industries including games, surgical simulations, educational tools, VR/AR, and iOS apps. Currently, I focus on building scalable, robust, and maintainable core technologies for rapidly growing companies.

I thrive on identifying improvement areas and proposing strategic solutions. Leading full product life cycles from design through deployment is my forte. I enjoy the technical and creative sides of my work equally and excel at mentoring and managing teams to achieve outstanding results.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Italian
Fluent

Work Experience

Freelancing at dev42
December 1, 2020 - Present
Focused on creating XR experiences across scientific, entertainment, fitness, marketing, and enterprise fields. Responsibilities include codebase refactoring, game porting, code mentoring for all levels, game optimization for platforms such as iOS, Android, WebGL, and PC, assisting startups in gaming and education sectors, as well as technical team hiring and production pipeline setup and review.
Principal Engineer at Fusebox Games
August 31, 2021 - July 29, 2025
Responsible for designing the architecture of a Unity-made client software platform aimed at reducing time to market. Duties included implementation, code reviews, and mentoring team members.
Lead Software Developer at Mrs Wordsmith
February 29, 2020 - July 29, 2025
Led transition from outsourcing to in-house app development. Managed and supported the team from project inception to delivery across multiple stores. Involved in daily team support, code architecture design, and active coding.
Lead Software Developer at MarcoPolo Learning
January 31, 2019 - July 29, 2025
Team Leader ensuring efficiency, production pipeline improvement, candidate interviews, and advising senior management on design choices. Focused on elevating business quality to industry gold standards.
Senior Software Developer at MarcoPolo Learning
June 30, 2018 - July 29, 2025
Implemented core systems of the app, assisted colleagues with architecture, logic flow, payments, gameplay, mini-games, client-server communication, native plug-in integration, and user interface.
Freelancer at Self-employed
June 30, 2017 - July 29, 2025
Worked on VR and AR technological problems and mobile game development. Tasks included image tracking via Vuforia, spatial understanding, dynamic pathfinding, Kinect and Hololens integration for gesture control, single-pass shaders for VR, and controller interaction implementations.
Senior Game Programmer - Unity (C#) at Product Madness
October 31, 2016 - July 29, 2025
Helped transition company technology to Unity engine, designed and developed a robust framework for rapid game delivery. Worked on visual state representation, MVP architecture, bindable properties, and async calls. Assisted with profiling, optimizing for multiple platforms, and supporting fellow developers through code reviews and artist collaboration.
Senior Game Programmer - Unity (C#) at SuperSolid ltd.
June 30, 2015 - July 29, 2025
Responsible for gameplay features, animation programming, and client-server code integration. Worked on 'Food Street', a resource management free-to-play social game.
Game Programmer - C++ at NaturalMotion Ltd.
June 30, 2014 - July 29, 2025
Developed fast prototyping, gameplay elements, state machine frameworks, sound analysis and implementation, data-driven software approach, animation network, particles effects, UI, AI and pathfinding, and tools. Worked on titles including Dawn of Titans and an undisclosed AAA free-to-play game.
Founder / iOS Developer - Obj-C at 2Boxes Studio
February 28, 2012 - July 29, 2025
Designed, developed, and distributed iOS products as a solo entrepreneur. Managed customer relationships and coordinated contractors. Developed 'Il MostroPino', an interactive children's book app recognized by Apple.
Virtual Reality for Surgical Simulation - C++ Developer at Dies Group s.r.l.
November 30, 2008 - July 29, 2025
Designed and developed real-time applications for surgical simulations using HMD technologies. Developed physics simulation for surgical procedures, integrated haptic feedback and imaging systems, multiprocess threading, user interface programming, and technical documentation.

Education

Bachelor's degree at University of Perugia
January 1, 2000 - December 31, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Healthcare, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate