Diego Meleddu
Hi! I'm Diego, a game developer and software engineer based in Amsterdam, Netherlands.
About
Hi! I’m Diego, a game developer and software engineer based in Amsterdam, Netherlands. I design and implement gameplay systems in Unreal Engine (C++ & Blueprints), build prototypes for multiplayer networking and procedural generation, and craft UI/UX using Figma.
I love rapid prototyping, cross-disciplinary collaboration, and turning ideas into playable experiences. I run freelance game development projects, contribute to community events, and enjoy mentoring teams to ship compelling demos under tight deadlines.
- 3 years' experience
- Joined November 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
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Work experience· 6 roles
Coordinated a team of up to 15 members to design and produce costumes, props, and live performances. Organized participation in major conventions including Lucca Comics & Games and Turin Comics; won Best Group Award (twice) and Loyalty Award at Lucca Comics & Games.
Conducted quality control and process audits using proprietary software. Managed inventory processes through digital/physical checks. Delivered training programs on ICQ A standards and safety compliance to 50+ employees. Implemented workflow improvements that reduced reporting errors by 15%.
Coordinated a team of up to 15 members to design and produce costumes, props, and live performances. Organized participation in major conventions including Lucca Comics & Games (Europe's largest, world's #2 comic and gaming festival). Won multiple awards: Best Group Award (twice) and Loyalty Award at Lucca Comics & Games; additional prizes at Torino Comics. Invited official guests to San Marino Comics, Torino Comics, and Lucca Comics, enhancing visibility and reputation. Managed project planning, budgeting, deadlines, and logistics for national-level public events.
Education· 10
Certifications and awards
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