Hi! I'm Diego, a game developer and software engineer based in Amsterdam, Netherlands. I design and implement gameplay systems in Unreal Engine (C++ & Blueprints), build prototypes for multiplayer networking and procedural generation, and craft UI/UX using Figma. I love rapid prototyping, cross-disciplinary collaboration, and turning ideas into playable experiences. I run freelance game development projects, contribute to community events, and enjoy mentoring teams to ship compelling demos under tight deadlines.

Diego Meleddu

Hi! I'm Diego, a game developer and software engineer based in Amsterdam, Netherlands. I design and implement gameplay systems in Unreal Engine (C++ & Blueprints), build prototypes for multiplayer networking and procedural generation, and craft UI/UX using Figma. I love rapid prototyping, cross-disciplinary collaboration, and turning ideas into playable experiences. I run freelance game development projects, contribute to community events, and enjoy mentoring teams to ship compelling demos under tight deadlines.

Available to hire

Hi! I’m Diego, a game developer and software engineer based in Amsterdam, Netherlands. I design and implement gameplay systems in Unreal Engine (C++ & Blueprints), build prototypes for multiplayer networking and procedural generation, and craft UI/UX using Figma.

I love rapid prototyping, cross-disciplinary collaboration, and turning ideas into playable experiences. I run freelance game development projects, contribute to community events, and enjoy mentoring teams to ship compelling demos under tight deadlines.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Advanced

Work Experience

Independent Game Developer at Self-employed / Freelance
January 1, 2022 - November 13, 2025
Designed and programmed gameplay mechanics and AI systems in Unreal Engine (C++ & Blueprints). Built prototypes for multiplayer networking and procedural generation tools. Integrated 3D assets from Blender and created UI/UX with Figma. Published a portfolio on GitHub/Itch.io; participated in Global Game Jam and Ludum Dare delivering playable prototypes within 48–72 hours. Enhanced rapid prototyping, cross-disciplinary teamwork, and iterative development under pressure.
Process Specialist / Data Analyst / ICQA Instructor at Amazon Logistics (AMZL)
January 1, 2022 - January 1, 2022
Conducted quality control and process audits using proprietary software; managed inventory processes via digital/physical checks. Delivered training on ICQA standards and safety compliance to 50+ employees. Implemented workflow improvements reducing reporting errors by 15%.
Team Coordinator & Project Manager at The Lab – Cosplay Group
January 1, 2022 - January 1, 2022
Coordinated a team of up to 15 members to design and produce costumes, props, and live performances. Organized participation in major conventions including Lucca Comics & Games; won Best Group Award (twice) and Loyalty Award at Lucca Comics & Games; invited as official guests to San Marino Comics, Torino Comics; managed project planning, budgeting, deadlines, and logistics for national-level public events.
Team Coordinator & Project Manager at The Lab – Cosplay Group (Side Project)
January 1, 2022 - January 1, 2022
Coordinated a team of up to 15 members to design and produce costumes, props, and live performances. Organized participation in major conventions including Lucca Comics & Games (Europe's largest, world's #2 comic and gaming festival). Won multiple awards: Best Group Award (twice) and Loyalty Award at Lucca Comics & Games; additional prizes at Torino Comics. Invited official guests to San Marino Comics, Torino Comics, and Lucca Comics, enhancing visibility and reputation. Managed project planning, budgeting, deadlines, and logistics for national-level public events.
Process Specialist / Data Analyst / ICQ AI Instructor at Amsterdam Logistics (AMZL)
December 31, 2022 - December 31, 2022
Conducted quality control and process audits using proprietary software. Managed inventory processes through digital/physical checks. Delivered training programs on ICQ A standards and safety compliance to 50+ employees. Implemented workflow improvements that reduced reporting errors by 15%.
Team Coordinator & Project Manager at The Lab – Cols Play Group
December 31, 2022 - December 31, 2022
Coordinated a team of up to 15 members to design and produce costumes, props, and live performances. Organized participation in major conventions including Lucca Comics & Games and Turin Comics; won Best Group Award (twice) and Loyalty Award at Lucca Comics & Games.

Education

Unreal Engine C++ Developer: Learn C++ & Make Video Games at Online course
January 1, 2022 - January 1, 2024
The Complete Beginner's Course: Unreal Engine 5 at Online course
January 11, 2030 - November 13, 2025
Game Development – Programming Path at Turin, Italy
January 1, 2022 - January 1, 2024
Unity (basic) at Online / Self-study
January 11, 2030 - November 13, 2025
Unreal Engine 5: Complete Beginner's Course at Online
January 11, 2030 - November 13, 2025
C++ Fundamentals at Online
January 11, 2030 - November 13, 2025
C# Fundamentals at Online
January 11, 2030 - November 13, 2025
Version Control with Git at Online
January 11, 2030 - November 13, 2025
Programming Track at Event Horizon School of Game Development
January 11, 2030 - November 13, 2025
Programming Path Certificate at Event Horizon School of Game Development
January 1, 2022 - January 1, 2024

Qualifications

ICQA Instructor & Safety Compliance Training
January 1, 2019 - January 1, 2022
Quality Control & Process Audits Training (Proprietary Software)
January 1, 2019 - January 1, 2022
ICQ AI Instructor
January 1, 2019 - December 31, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services