Hi, I’m Felipe Diez, an Argentinian music producer and composer trained at Berklee College of Music. My main focus when composing is emotion: music shapes the mood and atmosphere of a scene and guides what the player feels even before they realize it. Through scales, progressions, harmony, and modulation, I use music as a storytelling tool to shape emotion and narrative. I also work on remixing, remastering, and editing existing music. Thanks to my trained ear, I can extract stems from raw or low-quality audio, identify the original key and modulations, and expand or reinterpret a piece. For example, I’ve transformed an original main theme into an epic final boss fight track while keeping its musical identity. My portfolio spans Jazz, Horror/Suspense, solo instruments, Chiptune/Retro, Orchestral, Classical, Ambience, Blues, Medieval, Ethnic, and thematic settings for games and films, including RumRunner (Noddle Studio) and ShootEmUp (Kyral and Gearlessness).

Felipe Diez

Hi, I’m Felipe Diez, an Argentinian music producer and composer trained at Berklee College of Music. My main focus when composing is emotion: music shapes the mood and atmosphere of a scene and guides what the player feels even before they realize it. Through scales, progressions, harmony, and modulation, I use music as a storytelling tool to shape emotion and narrative. I also work on remixing, remastering, and editing existing music. Thanks to my trained ear, I can extract stems from raw or low-quality audio, identify the original key and modulations, and expand or reinterpret a piece. For example, I’ve transformed an original main theme into an epic final boss fight track while keeping its musical identity. My portfolio spans Jazz, Horror/Suspense, solo instruments, Chiptune/Retro, Orchestral, Classical, Ambience, Blues, Medieval, Ethnic, and thematic settings for games and films, including RumRunner (Noddle Studio) and ShootEmUp (Kyral and Gearlessness).

Available to hire

Hi, I’m Felipe Diez, an Argentinian music producer and composer trained at Berklee College of Music. My main focus when composing is emotion: music shapes the mood and atmosphere of a scene and guides what the player feels even before they realize it. Through scales, progressions, harmony, and modulation, I use music as a storytelling tool to shape emotion and narrative.

I also work on remixing, remastering, and editing existing music. Thanks to my trained ear, I can extract stems from raw or low-quality audio, identify the original key and modulations, and expand or reinterpret a piece. For example, I’ve transformed an original main theme into an epic final boss fight track while keeping its musical identity. My portfolio spans Jazz, Horror/Suspense, solo instruments, Chiptune/Retro, Orchestral, Classical, Ambience, Blues, Medieval, Ethnic, and thematic settings for games and films, including RumRunner (Noddle Studio) and ShootEmUp (Kyral and Gearlessness).

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

RumRunner; Solo & Co-op adventure on the high seas at Noddle Studio
September 25, 2025 - Present
RumRunner is an ambitious game developed by Noddle Studio, set in the pirate era where, in this story, players can engage in illegal work, sell narcotics, cut down trees, build ships, and much more. My role in this project was to develop part of its soundtrack, contributing two crucial pieces: a tense and epic boss fight theme, and a festive, pleasant loop for the island’s tavern.

Education

Music Theory at Berklee
October 1, 2025 - January 1, 2026
at Berklee College of Music
January 11, 2030 - December 27, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming
    paper RumRunner; Solo & Co-op adventure on the high seas

    RumRunner is an ambitious game developed by Noddle Studio, set in the pirate era where, in this story, players can engage in illegal work, sell narcotics, cut down trees, build ships, and much more.
    My role in this project was to develop part of its soundtrack, contributing two crucial pieces: a tense and epic boss fight theme, and a festive, pleasant loop for the island’s tavern.

    paper RumRunner; Solo & Co-op adventure on the high seas

    RumRunner is an ambitious game developed by Noddle Studio, set in the pirate era where, in this story, players can engage in illegal work, sell narcotics, cut down trees, build ships, and much more.
    My role in this project was to develop part of its soundtrack, contributing two crucial pieces: a tense and epic boss fight theme, and a festive, pleasant loop for the island’s tavern.