Available to hire
I am a Creative UI Centric Art Director with years of experience in visual design and brand development, seeking a position as an Art Director/Art Manager. I am extremely detail-oriented, dedicated to quality, and able to manage multiple projects simultaneously.
I have led art teams and collaborated with engineers, game designers, and producers across console, web, and mobile platforms. I excel at bridging aesthetics with functionality, building and refining UX/UI systems (including Unity-based projects) and delivering strong art direction for environments, 2D/3D illustrations, and assets across multiple pipelines.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Korean
Advanced
Work Experience
Studio Art Director at Full Swing Golf, Inc.
December 1, 2021 - October 1, 2024Led art team (Course Designers, UX/UI Artists and 3D Modelers); collaborated with development to implement art assets in Unity; modernized main simulator UX/UI in Figma; spearheaded the FS Compete UI system for leagues and tournaments; designed the UX/UI system for the upcoming Virtual Caddie used by PGA pros during live TV broadcasts.
Creative Director at Phi Tee, Inc.
April 1, 2017 - December 1, 2021Designed and created visual assets for golf lifestyle apparel and accessories; managed overseas outsourcing and successfully manufacturing merchandise line.
Senior User Interface Artist at SeaSpace, Inc
June 1, 2016 - March 1, 2017Art directing, designing & creating art assets including a full new icon set for the next-gen Graphic User Interface for the company’s flagship satellite weather software, TerraVision.
Lead User Interface Artist at Sony Computer Entertainment of America
June 1, 1997 - March 1, 2013Led the UI artists and designers with weekly/monthly art reviews/critiques to set the aesthetic direction and consistency for the MLB UI system; directed & created the in-house UI software which became the main UI Editor for the PlayStation MLB franchise; hired and managed the UI Art Team for the PS2, PS3, PSP2, PSP Vita platforms; mentored artists; supervised and created/maintained over 1,200 UI screens, transitions and background animations for multiple platforms from concept to QA; collaborated closely with UI, Online, and Graphics programmers/ producers.
Education
Bachelor of Arts Fine Arts at Hanover College
January 11, 2030 - May 25, 2026Bachelor of Arts Fine Arts at Hanover College
January 11, 2030 - May 25, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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