I am a Creative UI Centric Art Director with years of experience in visual design and brand development, seeking a position as an Art Director/Art Manager. I am extremely detail-oriented, dedicated to quality, and able to manage multiple projects simultaneously. I have led art teams and collaborated with engineers, game designers, and producers across console, web, and mobile platforms. I excel at bridging aesthetics with functionality, building and refining UX/UI systems (including Unity-based projects) and delivering strong art direction for environments, 2D/3D illustrations, and assets across multiple pipelines.

Thomas Jung

I am a Creative UI Centric Art Director with years of experience in visual design and brand development, seeking a position as an Art Director/Art Manager. I am extremely detail-oriented, dedicated to quality, and able to manage multiple projects simultaneously. I have led art teams and collaborated with engineers, game designers, and producers across console, web, and mobile platforms. I excel at bridging aesthetics with functionality, building and refining UX/UI systems (including Unity-based projects) and delivering strong art direction for environments, 2D/3D illustrations, and assets across multiple pipelines.

Available to hire

I am a Creative UI Centric Art Director with years of experience in visual design and brand development, seeking a position as an Art Director/Art Manager. I am extremely detail-oriented, dedicated to quality, and able to manage multiple projects simultaneously.

I have led art teams and collaborated with engineers, game designers, and producers across console, web, and mobile platforms. I excel at bridging aesthetics with functionality, building and refining UX/UI systems (including Unity-based projects) and delivering strong art direction for environments, 2D/3D illustrations, and assets across multiple pipelines.

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Language

English
Fluent
Korean
Advanced

Work Experience

Studio Art Director at Full Swing Golf, Inc.
December 1, 2021 - October 1, 2024
Led art team (Course Designers, UX/UI Artists and 3D Modelers); collaborated with development to implement art assets in Unity; modernized main simulator UX/UI in Figma; spearheaded the FS Compete UI system for leagues and tournaments; designed the UX/UI system for the upcoming Virtual Caddie used by PGA pros during live TV broadcasts.
Creative Director at Phi Tee, Inc.
April 1, 2017 - December 1, 2021
Designed and created visual assets for golf lifestyle apparel and accessories; managed overseas outsourcing and successfully manufacturing merchandise line.
Senior User Interface Artist at SeaSpace, Inc
June 1, 2016 - March 1, 2017
Art directing, designing & creating art assets including a full new icon set for the next-gen Graphic User Interface for the company’s flagship satellite weather software, TerraVision.
Lead User Interface Artist at Sony Computer Entertainment of America
June 1, 1997 - March 1, 2013
Led the UI artists and designers with weekly/monthly art reviews/critiques to set the aesthetic direction and consistency for the MLB UI system; directed & created the in-house UI software which became the main UI Editor for the PlayStation MLB franchise; hired and managed the UI Art Team for the PS2, PS3, PSP2, PSP Vita platforms; mentored artists; supervised and created/maintained over 1,200 UI screens, transitions and background animations for multiple platforms from concept to QA; collaborated closely with UI, Online, and Graphics programmers/ producers.

Education

Bachelor of Arts Fine Arts at Hanover College
January 11, 2030 - May 25, 2026
Bachelor of Arts Fine Arts at Hanover College
January 11, 2030 - May 25, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education