I am a passionate software developer and research engineer with a strong background in computer science, specializing in game programming, computer vision, and virtual reality. With experience across both academic projects and industry roles, I enjoy developing innovative solutions that blend real-time graphics, AI, and mixed reality technologies. My recent work includes advanced mesh rendering in VR and the development of predictive models using machine learning. I am always eager to collaborate on multidisciplinary projects, especially those that challenge my expertise in C++, Unity, Python, and emerging XR technologies. I thrive in dynamic environments where I can contribute my technical skills as well as lead teams to deliver impactful research and software applications.

Dilara Albayrak

I am a passionate software developer and research engineer with a strong background in computer science, specializing in game programming, computer vision, and virtual reality. With experience across both academic projects and industry roles, I enjoy developing innovative solutions that blend real-time graphics, AI, and mixed reality technologies. My recent work includes advanced mesh rendering in VR and the development of predictive models using machine learning. I am always eager to collaborate on multidisciplinary projects, especially those that challenge my expertise in C++, Unity, Python, and emerging XR technologies. I thrive in dynamic environments where I can contribute my technical skills as well as lead teams to deliver impactful research and software applications.

Available to hire

I am a passionate software developer and research engineer with a strong background in computer science, specializing in game programming, computer vision, and virtual reality. With experience across both academic projects and industry roles, I enjoy developing innovative solutions that blend real-time graphics, AI, and mixed reality technologies. My recent work includes advanced mesh rendering in VR and the development of predictive models using machine learning.

I am always eager to collaborate on multidisciplinary projects, especially those that challenge my expertise in C++, Unity, Python, and emerging XR technologies. I thrive in dynamic environments where I can contribute my technical skills as well as lead teams to deliver impactful research and software applications.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Turkish
Fluent

Work Experience

MSc Student in Computer Science at University of Hull
September 1, 2024 - Present
Developing a dissertation focused on high-fidelity lunar mesh rendering in VR, utilizing GDAL and GeoTIFF data and DirectX, with custom shaders to optimize performance and realism. Completed coursework in real-time graphics with DirectX, physics simulation, and C++ programming focused on game programming. Collaborated on a team project (Virtual Moon) involving mesh generation, texture optimization, and 3D visualization strategies for mixed reality environments (Quest 3).
R & D Software Engineer at Setur
February 1, 2021 - Present
Served as Technical Lead and contributed to the EUREKA project call (Turkey-Spain collaboration) and an ITEA project call, both recently accepted. Led consortium for EU-funded project applications in XR and Cultural Heritage 3D digitisation. Developed software for projects including a CELTIC-NEXT funded initiative processing flight data with Python to generate predictive trip duration models.
Computer Vision Engineer at Mobirob
November 30, 2020 - July 23, 2025
Developed a multi-view object detection pipeline processing large-scale 3D visual data using Python, NumPy, OpenCV, and PyTorch. Applied domain randomization for domain adaptation in synthetic-to-real image recognition pipelines. Trained deep learning models on multi-view images with PyTorch. Implemented computer vision solutions for skeleton and hand detection enabling real-time human motion tracking.
MSc Research Student at Hacettepe University
February 28, 2019 - July 23, 2025
Designed and conducted user studies with Tobii eye-trackers and HTC Vive to collect and analyze gaze data for a visual saliency study in Unity-based VR environments. Served as a Teaching Assistant in computer science programming labs (Java).
Software Developer at Alabanda Tourism
December 31, 2017 - July 23, 2025
Developed and maintained web applications and internal tools using ASP.NET for a mid-sized enterprise. Implemented backend logic and database interactions for e-commerce website and internal ERP system.
Game Developer at Momend
August 31, 2016 - July 23, 2025
Developed mobile games focusing on iOS builds using Unity. Debugged and maintained Objective-C integrations and published games on the App Store.

Education

MSc at University of Hull
September 14, 2025 - September 25, 2025
BSc at Bilkent University
September 1, 2008 - June 30, 2013
MSc at Ted University
January 9, 2017 - August 30, 2025

Qualifications

Member, British Computer Society (BCS)
January 11, 2030 - July 23, 2025

Industry Experience

Software & Internet, Gaming, Manufacturing, Education, Transportation & Logistics

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate