I am a passionate software developer and research engineer with a strong background in computer science, specializing in game programming, computer vision, and virtual reality. With experience across both academic projects and industry roles, I enjoy developing innovative solutions that blend real-time graphics, AI, and mixed reality technologies. My recent work includes advanced mesh rendering in VR and the development of predictive models using machine learning.
I am always eager to collaborate on multidisciplinary projects, especially those that challenge my expertise in C++, Unity, Python, and emerging XR technologies. I thrive in dynamic environments where I can contribute my technical skills as well as lead teams to deliver impactful research and software applications.
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