I’m a passionate 3D Animator and Performance Capture Artist with over three years of experience bringing characters to life through expressive animation and real-time performance workflows. My work spans stylized sports video games (Project META11) and cinematic storytelling (The Secret of the Moonstone). I specialize in body mechanics, lip sync, creature animation, and motion capture cleanup using Maya, Unreal Engine, Vicon, and Xsens.
I recently wrapped a role at Derana Mogo Studio and am now based in Melbourne, Australia, arriving on 2025-07-24. I hold full-time work rights under the Subclass 500 dependent visa and thrive in collaborative teams, pushing polished cinematic sequences and efficient animation pipelines from concept to delivery.
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