My name is Emily Naroditsky. I'm a current Computer Game Design Student at George Mason University, with a focus on sound design. I have a variety of experience in both personal and academic projects, ranging from audio editing, sound effect editing/creation, and composition.

Emily Naroditsky

My name is Emily Naroditsky. I'm a current Computer Game Design Student at George Mason University, with a focus on sound design. I have a variety of experience in both personal and academic projects, ranging from audio editing, sound effect editing/creation, and composition.

Available to hire

My name is Emily Naroditsky. I’m a current Computer Game Design Student at George Mason University, with a focus on sound design. I have a variety of experience in both personal and academic projects, ranging from audio editing, sound effect editing/creation, and composition.

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Language

English
Fluent

Work Experience

Audio Design and Editing Intern at DDO Artist Agency
January 1, 2025 - May 1, 2025
Edited auditions from clients to meet employer standards using DAWs such as Audacity and FL Studio; coordinated rerecordings and schedule changes with voice talent; collaborated with a 5-10 person intern team in a fast-paced environment; tracked project scheduling in InEntertainment; handled a variety of auditions including commercial VO, animation voice acting, and video game VO.
Programmer, Writer, Sound Designer at My Friend the Monster
December 1, 2024 - Present
Led a four-person team to create a game for the Melon Jam in three days; ranked in the top ten of 113 entries in the novice division; programmed a point-and-click visual novel in Renpy; designed story, characters, and interactive elements; created a soundscape using Foley, FL Studio, and open-source effects; oversaw artists to ensure timely asset creation and integration; performed regular bug fixes and updates.
Programmer, Sound Designer at EVERBLADE
March 1, 2025 - Present
Worked with a three-person team to create a top-down action RPG in Unity; integrated combat, dialogue, and inventory systems; oversaw asset integration including UI, character sprites, tile maps, and items; composed music and edited sound effects in FL Studio; created Foley sounds; conducted bug fixes through testing.
Programmer, Writer at FLESH
May 1, 2025 - Present
Collaborated on a Unity platformer for the Infinity 2025 game jam (4 days); ongoing maintenance and polishing; wrote item descriptions and NPC dialog; designed puzzles and platforming elements; oversaw asset integration in Unity.
Research Assistant - On-Campus at Darian F Stapleton - Thesis on Creativity in Games
December 1, 2024 - Present
Assisted with a thesis on creativity in games; reviewed 1000 Pokemon Snap images based on creativity metrics; provided feedback on research methods to improve effectiveness.
Daycare Attendant and Member Experience Associate at Golds Gym of America
August 1, 2022 - Present
Supervised children aged 4 months to 11 years; designed activities; maintained safety and cleanliness; managed member check-in and data in Datatrak; promoted memberships; communicated membership issues via text/email/call; guided new members on exercise plans and gym equipment.
Tutor at Grade Potential Tutoring
October 1, 2023 - Present
Designing a curriculum for one-on-one tutoring; managing schedule; direct client communication; teaching grades K-12.
Tutor at Sylvan Learning
June 1, 2024 - Present
Teaching groups of 1-3 students on math, reading, study skills, and organization; using a learning system; coordinating schedules and learning plans with a team of 10-12; teaching both online and in-person for grades K-12.
On-Campus Game Designer at YOU'RE TOAST
August 1, 2023 - December 1, 2023
On-campus board game project for Basic Game Design; team of three; focused on game design and balance through development sprints and testing; created digital cards for a Tabletop Simulator version.
Audio Designer at Composition and Audio Design Work - On-Campus
February 1, 2023 - Present
Created 30-second to 1-minute compositions using FL Studio; crafted a custom Minecraft soundscape with Foley and original music; assisted with FMOD integration; received an A grade on projects.
Writer at Writing Work - On-Campus
December 1, 2023 - Present
Completed a full story design document for a game concept; authored in-depth game narrative review; wrote essays on audio design and integration for various games; received an A.
Talent Management Intern at The Artist Agency
September 1, 2025 - Present
Sending out casting calls to talent; working with a variety of industries including acting, modeling, music production, and voice over; overseeing auditions and ensuring submissions met requirements; preparing rooms for auditions including setting up cameras, equipment, and concessions for talent; communicating directly with talent to build a close working relationship; working on a team in a fast-paced environment to meet deadlines.
Audio Editor and Sound Designer at Roll for Tentacles Podcast
February 1, 2025 - Present
Editing down 1-4 hours of audio; removing voice clicks, breaths, extended silences, and mispronunciations while maintaining audio flow; rebalanceing several audio tracks including voice over, sound effects, and music; curating and adding sound effects.
Research Assistant - On-Campus at Darian F Stapleton
December 1, 2023 - January 1, 2024
Working on a thesis about creativity in games; reviewing 1000 images for the game Pokemon Snap based on metrics of creativity; provided feedback on research methods to improve effectiveness.
On-Campus Game Designer at YOU’RE TOAST
August 1, 2023 - December 1, 2023
Worked on a board game created for Basic Game Design; focused on game design and balance through development sprints and testing phases; created cards for a digital version using Tabletop Simulator; received an A for both iterations.
On-Campus Audio Designer at Composition and Audio Design Work
February 1, 2023 - Present
Created several 30 second to 1-minute compositions using FL Studio for Music for Film and Video; contributed Foley sounds, an original composition, and assisted with implementation via FMOD middleware; composed music and edited sound effects for a Unity game Faux-Hou; voice acted and edited a short monologue; used EQ and filtering to tailor character-specific sound.
On-Campus Writer at Writing Work
May 1, 2023 - December 1, 2023
Completed a full story design document detailing scenarios, scripts, characters, and plot for a game concept; wrote an in-depth review for a video game; authored essays on audio design and integration; received an A grade for projects.

Education

BFA in Computer Game Design at George Mason University
August 1, 2023 - February 27, 2026
Associates at Northern Virginia Community College
August 1, 2022 - August 1, 2023
BFA at George Mason University
August 1, 2023 - April 22, 2026
Associates at Northern Virginia Community College
August 1, 2022 - August 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services