I'm Dimitris Georgantis, a self-taught game developer with over 5+ years of hands-on experience creating immersive gameplay, level design, and visual storytelling. I have hands-on experience in level & puzzle design, environment layout, narrative-driven game structure, build pipelines, QA testing, video editing and cross-functional coordination (art, audio, localization, marketing). Working mostly solo taught me discipline, versatility and the ability to deliver polished game builds from concept to release. Iโ€™m comfortable with engines like Unity (and familiar with Unreal) and tools such as version control, build management, and scene/timeline sequencing. ๐Ÿ† Winner of the CD Projekt RED Animation Contest for REDkit (1st place)โ€ฆ

Dimitris Georgantis

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I'm Dimitris Georgantis, a self-taught game developer with over 5+ years of hands-on experience creating immersive gameplay, level design, and visual storytelling. I have hands-on experience in level & puzzle design, environment layout, narrative-driven game structure, build pipelines, QA testing, video editing and cross-functional coordination (art, audio, localization, marketing). Working mostly solo taught me discipline, versatility and the ability to deliver polished game builds from concept to release. Iโ€™m comfortable with engines like Unity (and familiar with Unreal) and tools such as version control, build management, and scene/timeline sequencing. ๐Ÿ† Winner of the CD Projekt RED Animation Contest for REDkit (1st place)โ€ฆ

Available to hire

Iโ€™m Dimitris Georgantis, a self-taught game developer with over 5+ years of hands-on experience creating immersive gameplay, level design, and visual storytelling.

I have hands-on experience in level & puzzle design, environment layout, narrative-driven game structure, build pipelines, QA testing, video editing and cross-functional coordination (art, audio, localization, marketing).

Working mostly solo taught me discipline, versatility and the ability to deliver polished game builds from concept to release. Iโ€™m comfortable with engines like Unity (and familiar with Unreal) and tools such as version control, build management, and scene/timeline sequencing.

๐Ÿ† Winner of the CD Projekt RED Animation Contest for REDkit (1st place)

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Language

Greek, Modern
Fluent
English
Advanced
Japanese
Beginner

Work Experience

Independent Game Developer / Project Lead (THIEF'S SHELTER) at Geo Games
January 1, 2020 - Present

Education

Add your educational history here.

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Other