Iām Dimitris Georgantis, a self-taught game developer with over 5+ years of hands-on experience creating immersive gameplay, level design, and visual storytelling.
I have hands-on experience in level & puzzle design, environment layout, narrative-driven game structure, build pipelines, QA testing, video editing and cross-functional coordination (art, audio, localization, marketing).
Working mostly solo taught me discipline, versatility and the ability to deliver polished game builds from concept to release. Iām comfortable with engines like Unity (and familiar with Unreal) and tools such as version control, build management, and scene/timeline sequencing.
š Winner of the CD Projekt RED Animation Contest for REDkit (1st place)
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