I’m Jorge O. Mojica III, a game developer and 3D animator based in Orlando, Florida. I focus on building playable gameplay systems in engines like Unreal Engine and Unity while also contributing to 3D modeling and texture work to help projects look great and feel right. I graduated from Full Sail University with a B.S. in Game Development and also completed specialized 3D animation and production coursework. I enjoy working in teams, turning ideas into functional systems, and supporting art pipelines—from modeling and texturing in tools like Blender, Maya, and Substance Painter to implementing gameplay mechanics with C++, Blueprints, and C#.…

Jorge O Mojica III

I’m Jorge O. Mojica III, a game developer and 3D animator based in Orlando, Florida. I focus on building playable gameplay systems in engines like Unreal Engine and Unity while also contributing to 3D modeling and texture work to help projects look great and feel right. I graduated from Full Sail University with a B.S. in Game Development and also completed specialized 3D animation and production coursework. I enjoy working in teams, turning ideas into functional systems, and supporting art pipelines—from modeling and texturing in tools like Blender, Maya, and Substance Painter to implementing gameplay mechanics with C++, Blueprints, and C#.…

Available to hire

I’m Jorge O. Mojica III, a game developer and 3D animator based in Orlando, Florida. I focus on building playable gameplay systems in engines like Unreal Engine and Unity while also contributing to 3D modeling and texture work to help projects look great and feel right.

I graduated from Full Sail University with a B.S. in Game Development and also completed specialized 3D animation and production coursework. I enjoy working in teams, turning ideas into functional systems, and supporting art pipelines—from modeling and texturing in tools like Blender, Maya, and Substance Painter to implementing gameplay mechanics with C++, Blueprints, and C#.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Game Developer at Retrofit Renegade Game (Full Sail University)
July 1, 2026 - Present
Developed code and Blueprint systems from scratch for a building system and vehicle mounting, control, and movement mechanics. Implemented player-interaction functionality for the building system and vehicle usage, bringing core gameplay systems into a functional state. Supported development planning by defining how many Blueprints, C++ classes, and gameplay functions were needed to establish core mechanics. Contributed to art tasks by starting texturing and modeling assets and gathering background art for placeholders. Improved project visuals by updating multiple assets and background references to help establish the overall style and environment.
IT Specialist / Team Coordinator at PuroClean of Meadow woods
June 1, 2020 - Present
Coordinated with a small team to complete remediation projects on schedule and in good condition. Served as the IT specialist for technical repairs and troubleshooting to keep systems working across multiple occasions. Managed and worked with a group of volunteers to finish projects on time, supporting smooth day-to-day execution.

Education

Bachelor of Science in Game Development (B.S.) at Full Sail University
September 1, 2024 - October 2, 2026
Technical Degree in 3-D Animation Technology at Orange Technical College
January 1, 2023 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet