Dan Makinsky
I am a Senior Unity developer and technical lead with 15+ years of experience in building games, interactive experiences, and real-time 3D applications.
About
I am a Senior Unity developer and technical lead with 15+ years of experience in building games, interactive experiences, and real-time 3D applications. I specialize in Unity gameplay systems, graphics, tools, and performance optimization across PC, mobile, and AR/VR.
I have a proven track record leading teams, owning complex systems end-to-end, and shipping production software for games, museums, government clients, and commercial products. I founded Faktory Studios to build Unity-based games, developer tooling, and educational products.
- 15 years' experience
- Joined September 2025
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Professional Services
- Education
- Government
Work experience· 8 roles
Founded and operated an independent game and tools studio focused on Unity-based games, developer tooling, and educational products. Designed and built multiple Unity systems including gameplay mechanics, editor tools, diagnostics utilities, and reusable frameworks. Led end-to-end development including architecture, implementation, polishing, packaging, and deployment. Created technical education content and production-ready Unity assets focused on real-world workflows and best practices.
Founded indie studio focused on Unity tools, courses, and games. Produced YouTube tutorials, launched a Patreon, designed email campaigns, and created a beginner multiplayer brawler course. Developed full brand identity and community presence.
Led character controller systems for Skies of Elysiu m. Built locomotion, combat, and interaction mechanics; integrated with custom networking. Collaborated with artists on model integration, shaders, and optimized pipelines.
Education
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