I am a Senior Unity developer and technical lead with 15+ years of experience in building games, interactive experiences, and real-time 3D applications. I specialize in Unity gameplay systems, graphics, tools, and performance optimization across PC, mobile, and AR/VR. I have a proven track record leading teams, owning complex systems end-to-end, and shipping production software for games, museums, government clients, and commercial products. I founded Faktory Studios to build Unity-based games, developer tooling, and educational products.

Dan Makinsky

PRO

I am a Senior Unity developer and technical lead with 15+ years of experience in building games, interactive experiences, and real-time 3D applications. I specialize in Unity gameplay systems, graphics, tools, and performance optimization across PC, mobile, and AR/VR. I have a proven track record leading teams, owning complex systems end-to-end, and shipping production software for games, museums, government clients, and commercial products. I founded Faktory Studios to build Unity-based games, developer tooling, and educational products.

Available to hire

I am a Senior Unity developer and technical lead with 15+ years of experience in building games, interactive experiences, and real-time 3D applications. I specialize in Unity gameplay systems, graphics, tools, and performance optimization across PC, mobile, and AR/VR.

I have a proven track record leading teams, owning complex systems end-to-end, and shipping production software for games, museums, government clients, and commercial products. I founded Faktory Studios to build Unity-based games, developer tooling, and educational products.

See more

Language

English
Fluent

Work Experience

Founder / Lead Unity Developer at Faktorystudios LLC
May 1, 2024 - Present
Founded indie studio focused on Unity tools, courses, and games. Produced YouTube tutorials, launched a Patreon, designed email campaigns, and created a beginner multiplayer brawler course. Developed full brand identity and community presence.
Senior Gameplay Programmer at Loric Games
April 1, 2024 - October 13, 2025
Led character controller systems for Skies of Elysiu m. Built locomotion, combat, and interaction mechanics; integrated with custom networking. Collaborated with artists on model integration, shaders, and optimized pipelines.
DC Studio Lead at Deloitte
October 1, 2022 - October 13, 2025
Directed engineering for AR/VR, mobile, and enterprise training projects. Delivered simulations for government clients, AR shopping prototypes for Bose/Apple, and mobile training apps. Managed cross-disciplinary teams and in-house product development.
Founder | Lead Unity Developer at Faktory Studios
May 1, 2024 - Present
Founded and operated an independent game and tools studio focused on Unity-based games, developer tooling, and educational products. Designed and built multiple Unity systems including gameplay mechanics, editor tools, diagnostics utilities, and reusable frameworks. Led end-to-end development including architecture, implementation, polishing, packaging, and deployment. Created technical education content and production-ready Unity assets focused on real-world workflows and best practices.
Senior Graphics Programmer at Loric Games
October 1, 2022 - April 1, 2024
Echoes of Elysium — Served as senior graphics and gameplay programmer on a multiplayer RPG built in Unity. Owned and developed character and rendering-related systems with a focus on performance, scalability, and visual quality. Collaborated with designers, artists, and engineers to integrate gameplay features and visual effects into production builds. Diagnosed and resolved complex rendering, animation, and runtime performance issues.
DC Studio Lead | Technical Lead at Deloitte
April 1, 2017 - October 1, 2022
Led the DC-based engineering studio within the Digital Reality group. Managed and mentored multidisciplinary teams delivering serious games, interactive exhibits, and AR/VR experiences. Oversaw technical architecture, production pipelines, and delivery for government and enterprise clients. Acted as hands-on technical lead while coordinating scope, timelines, and quality standards.
Senior Programmer at Cortina Productions
March 1, 2015 - April 1, 2017
Lead developer for Unity and WPF-based interactive museum exhibits. Sole developer on an iOS Unity-based augmented reality table featuring 30+ image targets with 3D animation, video, and interactive UI. Owned system architecture, implementation, testing, and on-site installation.
Technical Artist at EA BioWare
March 1, 2008 - November 1, 2011
Built automation tools and pipeline systems to improve art integration efficiency. Developed scripts and applications in C#, C++, MaxScript, and JavaScript. Worked closely with artists and programmers to resolve production bottlenecks. Mentored team members on scripting and technical workflows.

Education

MS Entrepreneurial Technology at University of Maryland, Adelphi MD
January 1, 2018 - July 1, 2020
BS Game Programming at University of Advancing Technology, Tempe AZ
January 1, 2010 - July 1, 2013
M.S. Technology Entrepreneurship at University of Maryland
January 1, 2018 - January 1, 2020
B.S. Game Programming at University of Advancing Technology
January 1, 2010 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education, Government