Dobrivoje Milijanović, D.A., is a highly accomplished sound designer and educator based in Athens, Greece, known for his expertise in interactive sound design, music production, and sound art. His professional journey spans over two decades, blending academic roles, cutting-edge game audio design, and innovative artistic projects.
Dobrivoje’s industry contributions include significant roles such as Music Designer for the acclaimed video game Alan Wake 2 and its DLCs_Phone details not available. Sign in: https://www.twine.net/signup_), where he handled narrative and combat music design and implementation. Prior to this, he was the sound designer for the atmospheric horror game Scorn_Phone details not available. Sign in: https://www.twine.net/signup_), creating ambient, SFX, foley, and creature sounds that enhanced the immersive experience. Recently, he has developed a music system for the turn-based RPG Swords and Hexes using Unreal Engine 5 MetaSounds.
His technical proficiency spans a broad range of tools including Ableton Live, Cycling 74 Max, Wwise, FMOD, Izotope RX, and Unreal Engine 5 MetaSounds, coupled with fluency in English and basic skills in German, Russian, and Greek.
Beyond game audio, Dobrivoje has an extensive academic career as an associate professor at the University of Arts, Faculty of Dramatic Arts, Belgrade, where he taught sound design for stage and sound art for over 16 years_Phone details not available. Sign in: https://www.twine.net/signup_). He also served as a visiting professor in the Faculty of Music, offering courses on hybrid recording, mixing, and music direction for interactive environments.
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