Dobrivoje Milijanović, D.A., is a highly accomplished sound designer and educator based in Athens, Greece, known for his expertise in interactive sound design, music production, and sound art. His professional journey spans over two decades, blending academic roles, cutting-edge game audio design, and innovative artistic projects. Dobrivoje's industry contributions include significant roles such as Music Designer for the acclaimed video game Alan Wake 2 and its DLCs_Phone details not available. Sign in: https://www.twine.net/signup_), where he handled narrative and combat music design and implementation. Prior to this, he was the sound designer for the atmospheric horror game Scorn_Phone details not available. Sign in: https://www.twine.net/signup_), creating ambient, SFX, foley, and creature sounds that enhanced the immersive experience. Recently, he has developed a music system for the turn-based RPG Swords and Hexes using Unreal Engine 5 MetaSounds. His technical proficiency spans a broad range of tools including Ableton Live, Cycling 74 Max, Wwise, FMOD, Izotope RX, and Unreal Engine 5 MetaSounds, coupled with fluency in English and basic skills in German, Russian, and Greek. Beyond game audio, Dobrivoje has an extensive academic career as an associate professor at the University of Arts, Faculty of Dramatic Arts, Belgrade, where he taught sound design for stage and sound art for over 16 years_Phone details not available. Sign in: https://www.twine.net/signup_). He also served as a visiting professor in the Faculty of Music, offering courses on hybrid recording, mixing, and music direction for interactive environments.

Dobrivoje Milijanovic

Dobrivoje Milijanović, D.A., is a highly accomplished sound designer and educator based in Athens, Greece, known for his expertise in interactive sound design, music production, and sound art. His professional journey spans over two decades, blending academic roles, cutting-edge game audio design, and innovative artistic projects. Dobrivoje's industry contributions include significant roles such as Music Designer for the acclaimed video game Alan Wake 2 and its DLCs_Phone details not available. Sign in: https://www.twine.net/signup_), where he handled narrative and combat music design and implementation. Prior to this, he was the sound designer for the atmospheric horror game Scorn_Phone details not available. Sign in: https://www.twine.net/signup_), creating ambient, SFX, foley, and creature sounds that enhanced the immersive experience. Recently, he has developed a music system for the turn-based RPG Swords and Hexes using Unreal Engine 5 MetaSounds. His technical proficiency spans a broad range of tools including Ableton Live, Cycling 74 Max, Wwise, FMOD, Izotope RX, and Unreal Engine 5 MetaSounds, coupled with fluency in English and basic skills in German, Russian, and Greek. Beyond game audio, Dobrivoje has an extensive academic career as an associate professor at the University of Arts, Faculty of Dramatic Arts, Belgrade, where he taught sound design for stage and sound art for over 16 years_Phone details not available. Sign in: https://www.twine.net/signup_). He also served as a visiting professor in the Faculty of Music, offering courses on hybrid recording, mixing, and music direction for interactive environments.

Available to hire

Dobrivoje Milijanović, D.A., is a highly accomplished sound designer and educator based in Athens, Greece, known for his expertise in interactive sound design, music production, and sound art. His professional journey spans over two decades, blending academic roles, cutting-edge game audio design, and innovative artistic projects.

Dobrivoje’s industry contributions include significant roles such as Music Designer for the acclaimed video game Alan Wake 2 and its DLCs_Phone details not available. Sign in: https://www.twine.net/signup_), where he handled narrative and combat music design and implementation. Prior to this, he was the sound designer for the atmospheric horror game Scorn_Phone details not available. Sign in: https://www.twine.net/signup_), creating ambient, SFX, foley, and creature sounds that enhanced the immersive experience. Recently, he has developed a music system for the turn-based RPG Swords and Hexes using Unreal Engine 5 MetaSounds.

His technical proficiency spans a broad range of tools including Ableton Live, Cycling 74 Max, Wwise, FMOD, Izotope RX, and Unreal Engine 5 MetaSounds, coupled with fluency in English and basic skills in German, Russian, and Greek.

Beyond game audio, Dobrivoje has an extensive academic career as an associate professor at the University of Arts, Faculty of Dramatic Arts, Belgrade, where he taught sound design for stage and sound art for over 16 years_Phone details not available. Sign in: https://www.twine.net/signup_). He also served as a visiting professor in the Faculty of Music, offering courses on hybrid recording, mixing, and music direction for interactive environments.

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Language

English
Fluent
German
Beginner
Russian
Beginner
Greek, Modern
Beginner

Work Experience

Music Designer at Remedy / Alan Wake 2
October 1, 2024 - September 24, 2025
Music design and implementation of narrative and combat music for Alan Wake 2; Sound and music design for AW2 DLCs.
Sound Designer at Scorn
November 1, 2022 - September 24, 2025
Sound design, recording and implementation of ambience, SFX, Foley and creature sounds for Scorn.
Sound Designer and Music Designer at Pixel Saga
June 1, 2025 - Present
Sound and music design entirely done using AI-sourced material; Foley and SFx through Eleven Labs, music through Suno and Udio.
Music System Designer at Swords and Hexes
May 1, 2025 - Present
Music system design and implementation (UE5 Meta Sounds) for a turn-based adventure RPG.
Visiting Professor at University of Arts, Faculty of Music, Belgrade
October 1, 2020 - October 1, 2023
Teaching Hybrid recording and mixing, and Music direction in interactive environments to Master study program.
Associate Professor at University of Arts, Faculty of Dramatic Arts, Belgrade
October 1, 2013 - October 31, 2023
Teaching Sound Design for Stage and Sound Art to students of the Faculty of Dramatic Arts.

Education

B.A. and M.A. in Sound Design for Theatre, Radio, Film and Television at Faculty of Dramatic Arts, University of Arts, Belgrade
October 1, 2000 - June 1, 2006
Online Masterclasses in Electronic Music Production & Sound Design at Online Masterclasses
October 1, 2020 - July 1, 2022
BA and MA in Sound Design for Theatre, Radio, Film and Television at Faculty of Dramatic Arts, Belgrade
October 1, 2000 - June 1, 2006
Online Masterclasses in Electronic Music Production & Sound Design at Online
October 1, 2020 - July 1, 2022

Qualifications

BA/MA in Sound Design for Theatre, Radio, Film and Television
October 1, 2000 - June 1, 2006
Online Masterclass in Electronic Music Production & Sound Design
October 1, 2020 - July 1, 2022
BAFTA Games Award for Audio Achievement (Alan Wake II)
January 1, 2024 - September 24, 2025
MPSE Golden Reel Award Nominee (Music Editing – Alan Wake II)
January 1, 2024 - September 24, 2025
BAFTA Games Award - Audio Achievement (Alan Wake II); Winner, 2024
January 1, 2024 - September 24, 2025
MPSE Golden Reel Award Nominee - Outstanding Music Editing (Alan Wake II)
January 1, 2024 - September 24, 2025
PQ15 Gold Medal - Prague Quadrennial of Stage Design
January 1, 2015 - September 24, 2025
Phonosynthesis: Sound Bouquet (Interactive Sound Sculpture)
January 1, 2010 - September 24, 2025

Industry Experience

Media & Entertainment, Education, Gaming, Professional Services

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