Domenico Piludu

Available to hire

I’m Domenico Piludu, a freelance 3D prop and environment artist focused on realistic and stylized production for PC/console and mobile/AR.

About

I’m Domenico Piludu, a freelance 3D prop and environment artist focused on realistic and stylized production for PC/console and mobile/AR. I build assets through a clean pipeline from blockout to high-poly, then low-poly, UVs, baking, and PBR (including custom mask texturing for Unreal Engine) to deliver game-ready results with strong attention to material quality and detail.

I enjoy both modular environment workflows and hero prop creation, using trim sheets, tileable materials, and optimization techniques like LODs and colliders to keep scenes performant. I’ve also worked with hand-drawn 2D aesthetics driven by 3D processes (vertex painting and Blender workflows), and I’m comfortable collaborating closely with art directors and teams to hit milestones early and maintain consistent in-engine look and texel density.

  • Joined December 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Other
  • Professional Services

Projects · 1

Inspired by historical Renaissance crossbows with ornaments I challenged myself to recreate one of them with a personal touch. I wanted create an hunting scene, the details are made by hand and I tried to create a balanced composition to avoid visual clutter, I made them with the help of a lot Renaissance illustrations. https://www.twine.net/signin Digital 3D Real-time NoAI Medieval Crossbow Renaissance Renaissance Crossbow Prop Weapon Game Asset Game Ready Blender Unreal Engine 5 Substance Painter Wood Sinew Ivory History PBR Workflow game art engraved ivory 3d modeling 3d art texturing texture blender cycles blender 3d hard surface lowpoly game model

  • 3D Designer
  • 3D Modeler
  • Artist

Work experience· 9 roles

Freelance 3D Prop Artist · Digital Lighthouse S.r.lMar 2026 – Present · 9 mos

Developed and delivered 40+ realistic 3D props and environment assets for PC/console title(s) using a repeatable production pipeline, ensuring timely delivery and engine-ready optimization practices (LODs/colliders as needed).

Middle 3D Environment Artist (Contract) · Doghead AnimationJul 2025 – Nov 2025 · 5 mos

Built 2D-style animated feature film environment sets and props from 3D assets, using Blender workflows such as vertex painting and tools like Sketch n’Carve and Cut Mesh to achieve a hand-drawn aesthetic. Worked toward the visual goal of stylized 2D output driven by 3D processes.

Freelance 3D Prop/Environment Artist · AllCorrect GamesJul 2024 – Aug 2024 · 2 mos

Created modular environment assets and props using trim sheet and tileable texture workflows. Specialized in UV optimization for modular kits and master-material integration with RGB masking systems (dirt, edge wear, leaks) in Unreal Engine 5, covering hero props with unique PBR sets and large-scale environments with sector-based UV masking for strong world-space texel density and optimization.

Contract 3D Environment Artist · MagmicFeb 2024 – Jun 2024 · 5 mos
Freelance 3D Prop Artist · Digital Lighthouse S.r.lApr 2023 – Aug 2023 · 5 mos
Freelance 3D Prop Artist · Roarty Digital Inc.Sep 2022 – Jul 2024 · 1 yr 11 mos
Contract 3D Generalist · GameologyFeb 2022 – Jun 2022 · 5 mos
Freelance 3D Prop Artist · SPASE.IOJul 2019 – Mar 2022 · 2 yrs 9 mos

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