Hi, I'm Dominic Barile, a level designer and gameplay consultant with a decade of experience crafting engaging play spaces and mechanics for action and RPG titles. I specialize in translating real-world inspirations into immersive in-game environments in Unreal Engine, building efficient Blueprint tooling, and collaborating across art, tech, and gameplay teams to iterate toward exciting player experiences. Most notably, I contributed to Fortnite across multiple roles at Epic Games, designing dozens of POIs and IP integrations while balancing exploration and combat flow. I enjoy remote, contract work and am excited to bring my hands-on design, prototyping, and QA expertise to new teams in the gaming industry.

Dominic Barile

Hi, I'm Dominic Barile, a level designer and gameplay consultant with a decade of experience crafting engaging play spaces and mechanics for action and RPG titles. I specialize in translating real-world inspirations into immersive in-game environments in Unreal Engine, building efficient Blueprint tooling, and collaborating across art, tech, and gameplay teams to iterate toward exciting player experiences. Most notably, I contributed to Fortnite across multiple roles at Epic Games, designing dozens of POIs and IP integrations while balancing exploration and combat flow. I enjoy remote, contract work and am excited to bring my hands-on design, prototyping, and QA expertise to new teams in the gaming industry.

Available to hire

Hi, I’m Dominic Barile, a level designer and gameplay consultant with a decade of experience crafting engaging play spaces and mechanics for action and RPG titles. I specialize in translating real-world inspirations into immersive in-game environments in Unreal Engine, building efficient Blueprint tooling, and collaborating across art, tech, and gameplay teams to iterate toward exciting player experiences.

Most notably, I contributed to Fortnite across multiple roles at Epic Games, designing dozens of POIs and IP integrations while balancing exploration and combat flow. I enjoy remote, contract work and am excited to bring my hands-on design, prototyping, and QA expertise to new teams in the gaming industry.

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Language

English
Fluent

Work Experience

Level Designer & Gameplay Consultant at Motion Logic Studios
February 1, 2025 - September 12, 2025
Designed and implemented play spaces inspired by real-world locations for an action sports game in Unreal Engine; created Blueprint actors to streamline level blockout; collaborated with project director to refine layouts based on iterative feedback; proposed gameplay adjustments to keep new areas varied and exciting.
Game Designer at Happy Manic LLC
October 1, 2024 - September 12, 2025
Planned and scripted physics-based gameplay functionality for a new VR game mode in Unreal Engine using Blueprint; blocked out prototype levels to complement gameplay for themed environments; collaborated with project director and programmers to ensure prototype met design and VR hardware requirements.
Level Designer - Fortnite ‘Battle Royale’ at Epic Games
January 1, 2023 - September 12, 2025
Designed and implemented dozens of POIs, landmarks, and IP integrations across 16 seasons; collaborated with art, VFX, audio, gameplay, and quest design; shipped major Fortnite locations such as Relentless Retreat, Steamy Springs, Kenjutsu Crossing, and Coney Crossroads; designed and balanced exploration gameplay and combat flow to maximize engagement; integrated world-class IP content into Fortnite.
Development Support QA Analyst - Fortnite ‘Save the World’ at Epic Games
January 1, 2019 - September 12, 2025
Worked with AI design and software engineering teams to create and maintain automation tests for Fortnite AI, enabling over 150 enemy behavior scenarios; expanded automation coverage; monitored nightly test outputs and reported issues; trained QA members for AI testing and automation procedures.
QA Tester - Fortnite at Epic Games
January 1, 2016 - September 12, 2025
Performed daily smoke tests of the Fortnite editor; tested new features for correct gameplay, UI, and world functionality; executed test plans for UI, enemy functionality, player inventory and progression, and server connectivity; trained QA testers on editor use and asset verification.
Customer Service Representative & Game Master at Funcom
December 30, 2012 - September 11, 2025
Delivered real-time in-game performance, feature, and function support for major Funcom MMORPGs; resolved account and billing issues via Live Chat and email; trained new team members; documented gameplay and tooling issues for QA.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services