Hi, I’m Dominic Barile, a level designer and gameplay consultant with a decade of experience crafting engaging play spaces and mechanics for action and RPG titles. I specialize in translating real-world inspirations into immersive in-game environments in Unreal Engine, building efficient Blueprint tooling, and collaborating across art, tech, and gameplay teams to iterate toward exciting player experiences.
Most notably, I contributed to Fortnite across multiple roles at Epic Games, designing dozens of POIs and IP integrations while balancing exploration and combat flow. I enjoy remote, contract work and am excited to bring my hands-on design, prototyping, and QA expertise to new teams in the gaming industry.
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