I'm Don Alexander, a senior art and animation artist with more than 27 years across game, film, and animation production. I lead and contribute to award-winning projects across console, mobile, PC, VR, and AR platforms. I'm passionate about mentoring teams, fostering collaboration, and developing rich, engaging visual content that delights players. I bring deep expertise in color theory, storytelling, user experience, and full-cycle game art development, having worked with top studios including EA, Sony Online, and Konami. I enjoy guiding artists, building pipelines, and collaborating with studios to push creative boundaries.

Don Alexander

I'm Don Alexander, a senior art and animation artist with more than 27 years across game, film, and animation production. I lead and contribute to award-winning projects across console, mobile, PC, VR, and AR platforms. I'm passionate about mentoring teams, fostering collaboration, and developing rich, engaging visual content that delights players. I bring deep expertise in color theory, storytelling, user experience, and full-cycle game art development, having worked with top studios including EA, Sony Online, and Konami. I enjoy guiding artists, building pipelines, and collaborating with studios to push creative boundaries.

Available to hire

I’m Don Alexander, a senior art and animation artist with more than 27 years across game, film, and animation production. I lead and contribute to award-winning projects across console, mobile, PC, VR, and AR platforms. I’m passionate about mentoring teams, fostering collaboration, and developing rich, engaging visual content that delights players.

I bring deep expertise in color theory, storytelling, user experience, and full-cycle game art development, having worked with top studios including EA, Sony Online, and Konami. I enjoy guiding artists, building pipelines, and collaborating with studios to push creative boundaries.

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Language

English
Fluent

Work Experience

Lead Artist at EA Mobile Games
January 1, 2012 - January 1, 2015
Directed visual development for Heroes of Dragon Age and MonoPoly Bingo; managed multi-disciplinary art teams and delivered high-quality assets aligned with brand and gameplay objectives.
Lead Artist XR at Big Fish Games
January 1, 2016 - January 1, 2018
Led XR art direction and asset creation for Moonshot Galaxy across PSVR, Oculus Rift, HTC Vive, and Gear VR; produced interactive XR environments and assets to enhance player immersion.
Design Director XR at Mutual Mobile
January 1, 2018 - January 1, 2020
Led design and visual development for enterprise VR/AR solutions using Unity on Oculus, iOS, and Android; directed UI/UX flows and immersive storytelling for Fortune 500 clients.
Principal Artist at EA Mobile Games
January 1, 2024 - January 1, 2025
Contributed to visual development for a new 2D mobile title, including UI layout design, VFX, keyframe animation, and asset integration using Unity.

Education

Bachelor of Arts in Classical Animation at Sheridan College
January 11, 2030 - February 26, 2026

Qualifications

Film Animation
January 11, 2030 - November 17, 2025
Film Animation
January 11, 2030 - December 4, 2025
Environmental Design (additional training)
January 11, 2030 - February 26, 2026
Environmental Design
January 11, 2030 - February 26, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet