DJ

Dorian Janjanin

Available to hire

I'm a 3D Animator and Technical Animator with over five years of professional experience in game development, on projects ranging from AA survival titles and avatar platforms to stylised games.

About

I’m a 3D Animator and Technical Animator with over five years of professional experience in game development, on projects ranging from AA survival titles and avatar platforms to stylised games.

My work covers the full animation pipeline: motion capture recording and cleanup, hand-keyed gameplay animation, cinematic sequences, rigging and skinning, and in-engine implementation. I’ve worked on humanoids, quadrupeds and asymmetrical creatures, from locomotion and combat to first and third person weapon animation sets, in both realistic and stylised settings.

On the technical side, I build animation pipelines, rigging and animation tools in Python, animation blueprints and state machines, and cloth and dynamics setups.

I’ve led animation teams and built workflows from the ground up, working closely with design, engineering and art. I adapt easily across animation, rigging and technical animation roles, as an individual contributor or as a lead.

My main tools are Maya, MotionBuilder and Unreal Engine, alongside Blender and Unity.

  • 5 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Computers & Electronics

Work experience· 7 roles

Technical Animator / Contractor · Panda Paw EntertainmentJun 2026 – Present · 6 mos

Model preparation (topology, UVs), complete character rigging (including blendshapes), hand-key animation and motion capture recording & cleanup for humanoid and asymmetrical characters for Catchup Showdown.

Technical Animator / Contractor · V1 GenerationApr 2026 – Jul 2026 · 4 mos

Designed NPC animation architecture and AI behavior logic for an AI-driven character system. Completed animation recording, cleanup and implementation, cloth simulation/physics setup, and retargeting workflows from Captury to MetaHuman.

Character Rigger · Friday SundaeDec 2025 – Feb 2026 · 3 mos

Built and maintained production-ready character and facial rigs using Advanced Skeleton. Created/edited phoneme blendshapes, implemented Audio2Face lip-sync workflows, performed topology adaptation and retargeting for There Are No Ghosts At The Grand.

Character Rigger · Ready Player MeNov 2024 – Jul 2025 · 9 mos
Animation & Character Lead · Donkey CrewMar 2022 – May 2024 · 2 yrs 3 mos
Freelance 3D Animator & Technical Animator · Dre4m WorkshopMar 2022 – Present · 4 yrs 9 mos
3D Animator · GamepiresJan 2021 – Dec 2021 · 1 yr

Education

BSc Computer Games (Art & Animation) · Glasgow Caledonian University2017 – 2021

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