I am a passionate 3D game artist currently studying at Future Games, focusing on character design and immersive worlds. I enjoy turning concepts into polished 3D assets, rigs, and animations, and I thrive in collaborative, team-based environments. My goal is to contribute to engaging game visuals and believable character work while continuing to expand my technical and creative skill set. I have trained with industry professionals from studios such as Massive Entertainment, Sharkmob, and Avalanche, and completed introductory courses in Blender workflows. I bring hands-on experience from student projects, a strong foundation in 3D modelling and animation, and a willingness to learn and adapt in fast-paced production settings.

Draco Nazloomian

I am a passionate 3D game artist currently studying at Future Games, focusing on character design and immersive worlds. I enjoy turning concepts into polished 3D assets, rigs, and animations, and I thrive in collaborative, team-based environments. My goal is to contribute to engaging game visuals and believable character work while continuing to expand my technical and creative skill set. I have trained with industry professionals from studios such as Massive Entertainment, Sharkmob, and Avalanche, and completed introductory courses in Blender workflows. I bring hands-on experience from student projects, a strong foundation in 3D modelling and animation, and a willingness to learn and adapt in fast-paced production settings.

Available to hire

I am a passionate 3D game artist currently studying at Future Games, focusing on character design and immersive worlds. I enjoy turning concepts into polished 3D assets, rigs, and animations, and I thrive in collaborative, team-based environments. My goal is to contribute to engaging game visuals and believable character work while continuing to expand my technical and creative skill set.

I have trained with industry professionals from studios such as Massive Entertainment, Sharkmob, and Avalanche, and completed introductory courses in Blender workflows. I bring hands-on experience from student projects, a strong foundation in 3D modelling and animation, and a willingness to learn and adapt in fast-paced production settings.

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Language

Swedish
Advanced
English
Advanced

Work Experience

Salesperson at Pressbyrån
November 1, 2018 - September 8, 2025
Responsible for store sales and customer service; supported campaign sales and upselling initiatives.
Sales Personnel at Pressbyrån
November 1, 2018 - September 8, 2025
Sales personnel at Pressbyrån; handled daily sales, customer service and stock management.
Salesperson at Pressbyrån
November 1, 2018 - September 11, 2025
Salesperson at Pressbyrån; awarded 2017 store winner of most campaign sales; responsible for daily store duties and customer service.
Teacher at Uppsala English School
June 1, 2019 - September 11, 2025
Taught classes from grades 4 to 9 at an English School in Uppsala; delivered English-language instruction and followed curriculum guidelines.
Substitute Teacher at Uppsala English School
June 1, 2019 - September 11, 2025
Taught classes from grades 4 to 9 at an English-language school in Uppsala; prepared lesson plans; supported language development and classroom activities.
Sales Assistant at Pressbyrån
November 1, 2018 - September 11, 2025
Handled daily sales and campaigns; customer service; cash handling and basic store operations.

Education

3D Game Art, Character Specialization at Högskolan i Gävle
September 1, 2018 - May 1, 2019
Introductory courses in 3D graphics, rigging and animation workflow for game development in Blender at Högskolan i Gävle
September 1, 2018 - May 1, 2019
Introductory courses in 3D graphics, rigging and animation workflow for game development (Blender) at Högskolan i Gävle
September 1, 2018 - May 1, 2019
Visual Effects Training (multi-software) for film and commercial production at Xenter
August 1, 2021 - December 1, 2021
Higher Vocational Education (3D Game Art with Character Specialization) at Future Games
August 1, 2023 - September 11, 2025
Introductory courses in 3D-graphics, rigging and animation workflow for game development in Blender at Högskolan i Gävle
September 1, 2018 - May 1, 2019

Qualifications

Higher vocational education in 3D game art with character specialization
August 1, 2023 - September 11, 2025
Introductory courses in 3D graphics, rigging and animation workflow for game development (Blender)
September 1, 2018 - May 1, 2019
Visual Effects Training (multi-software) for film and commercial production
August 1, 2021 - December 1, 2021
Higher vocational education in 3D game art with character specialization
August 1, 2023 - September 11, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services