I am a passionate 3D game artist currently studying at Future Games, focusing on character design and immersive worlds. I enjoy turning concepts into polished 3D assets, rigs, and animations, and I thrive in collaborative, team-based environments. My goal is to contribute to engaging game visuals and believable character work while continuing to expand my technical and creative skill set.
I have trained with industry professionals from studios such as Massive Entertainment, Sharkmob, and Avalanche, and completed introductory courses in Blender workflows. I bring hands-on experience from student projects, a strong foundation in 3D modelling and animation, and a willingness to learn and adapt in fast-paced production settings.
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