Hi, I'm Timeea Elena Dragomir, a 3D character and prop artist specializing in creating game-ready assets for production. I bring hands-on experience with Unreal Engine and Unity, focusing on optimization, rigging, texturing, and real-time workflows. I enjoy collaborating with cross-disciplinary teams to deliver assets for gameplay, VR, and cinematic content, and I thrive in fast-paced studio pipelines where storytelling and technical excellence come together.

Timeea Elena Dragomir

Hi, I'm Timeea Elena Dragomir, a 3D character and prop artist specializing in creating game-ready assets for production. I bring hands-on experience with Unreal Engine and Unity, focusing on optimization, rigging, texturing, and real-time workflows. I enjoy collaborating with cross-disciplinary teams to deliver assets for gameplay, VR, and cinematic content, and I thrive in fast-paced studio pipelines where storytelling and technical excellence come together.

Available to hire

Hi, I’m Timeea Elena Dragomir, a 3D character and prop artist specializing in creating game-ready assets for production. I bring hands-on experience with Unreal Engine and Unity, focusing on optimization, rigging, texturing, and real-time workflows.

I enjoy collaborating with cross-disciplinary teams to deliver assets for gameplay, VR, and cinematic content, and I thrive in fast-paced studio pipelines where storytelling and technical excellence come together.

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Language

English
Fluent
Romanian, Moldavian, Moldovan
Fluent
French
Intermediate

Work Experience

3D Generalist- Freelancer at MagicCraftLTD.
October 1, 2024 - Present
Handled game integration in Unity and created special effects in C++. Troubleshot technical issues to maintain smooth production workflows across multiple projects. Improved visual storytelling through thoughtful camera placement, composition, and animation. Collaborated with design teams including concept art, animation, and 3D production to maintain a cohesive vision. Responsible for 3D character creation, texturing, rigging, and animation along with game implementation. Worked with artists, animators, and programmers to execute projects on time and within budget constraints.
Specialized Internship at AMC Ro Studio
September 1, 2024 - Present
Created 3D game-ready hero assets and characters. Attended weekly internship meetings to learn pipeline processes and receive feedback to improve models. Gained valuable industry experience by applying learned concepts directly to relevant work situations.
3D Character/ Prop Artist- Specialized Internship at Arcan Studios
June 30, 2024 - July 16, 2025
Designed and created 3D game-ready characters and props for two major studio projects, including a VR third-person shooter for PlayStation 5. Utilized Unreal Engine 5 for game implementation and level design. Participated in creative brainstorming to develop or improve ideas, contributing original inspiration. Developed skills in software such as Unreal Engine 5, Maya, Blender, Zbrush, Marmoset Toolbag, Substance Painter, Photoshop, 3D Coat, Capture Reality, Premiere Pro, and After Effects.
3D Generalist (Freelance) at MagicCraft LTD
October 1, 2024 - Present
Character creation, rigging, animation, and Unity integration; Asset optimization, VFX (C++), cinematic camera layout, storytelling; Cross-team collaboration and pipeline troubleshooting
3D Character Artist, Specialized Internship at AMC Ro Studio
September 1, 2024 - September 1, 2025
Hero asset & character creation for internal IP; Pipeline exposure and senior feedback iteration
3D Character / Prop Artist, Internship at Arcan Studios
February 1, 2024 - June 1, 2024
Game-ready characters & props for VR PS5 shooter; Unreal Engine implementation and level layout

Education

Bachelor of Arts at Hogeschool West-Vlaanderen
September 1, 2021 - June 30, 2024
Master’s in Game Art at West University of Timisoara
January 1, 2024 - February 16, 2026
BA Digital Arts & Entertainment (Cum Laude) at Hogeschool West Vlaanderen
January 1, 2021 - January 1, 2024
Master's in Game Art at West University of Timisoara
January 1, 2024 - February 24, 2026
BA Digital Arts & Entertainment (Cum Laude) at Hogeschool West Vlaanderen
January 1, 2021 - January 1, 2024

Qualifications

Specialized Internship, AMC Ro Studio
September 1, 2024 - December 31, 2025
Professional Development Studies: Game Art
January 1, 2026 - December 31, 2026
3D Character/Prop Artist, Arcan Studios
February 1, 2024 - December 31, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment