Hi there! I’m Martin, a 2D generalist and illustrator with a strong focus on UI/UX and game art. I’ve designed and animated 2D assets for multiple studios, collaborating closely with art directors and producers to deliver polished visuals and engaging interfaces. I enjoy turning concepts into expressive characters and clean, intuitive UI that enhances the player experience. I’ve contributed to teams across Batovi Games Studio, Ironhide, Kef Sensei Studios, and more, delivering character art, backgrounds, animation, and marketing illustrations. I’m passionate about teamwork, iterative design, and delivering high-quality art that supports gameplay and storytelling.

Martin Chaparro Cammarano

Hi there! I’m Martin, a 2D generalist and illustrator with a strong focus on UI/UX and game art. I’ve designed and animated 2D assets for multiple studios, collaborating closely with art directors and producers to deliver polished visuals and engaging interfaces. I enjoy turning concepts into expressive characters and clean, intuitive UI that enhances the player experience. I’ve contributed to teams across Batovi Games Studio, Ironhide, Kef Sensei Studios, and more, delivering character art, backgrounds, animation, and marketing illustrations. I’m passionate about teamwork, iterative design, and delivering high-quality art that supports gameplay and storytelling.

Available to hire

Hi there! I’m Martin, a 2D generalist and illustrator with a strong focus on UI/UX and game art. I’ve designed and animated 2D assets for multiple studios, collaborating closely with art directors and producers to deliver polished visuals and engaging interfaces. I enjoy turning concepts into expressive characters and clean, intuitive UI that enhances the player experience.

I’ve contributed to teams across Batovi Games Studio, Ironhide, Kef Sensei Studios, and more, delivering character art, backgrounds, animation, and marketing illustrations. I’m passionate about teamwork, iterative design, and delivering high-quality art that supports gameplay and storytelling.

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Language

English
Advanced
Portuguese
Advanced
Spanish; Castilian
Fluent

Work Experience

2D Generalist, Illustrator, UI/UX Designer at Batovi Games Studio
July 1, 2019 - December 31, 2022
Created and polished 2D art assets, illustrations, and user interfaces for titles including Charrua Soccer (Apple Arcade, iOS) and Pixel Cup Soccer Ultimate Edition (Steam, Nintendo Switch). Collaborated with cross-functional teams to deliver cohesive art direction and responsive UI.
Character Designer, UI Designer at Trojan Chicken Game Studio
February 1, 2012 - November 30, 2013
Developed character concepts and UI assets for games, translating design briefs into polished visuals and interactive elements.
Character Designer, UI Designer, Game Designer, Background Artist at Kef Sensei Studios
October 31, 2013 - September 29, 2016
Handled character design, UI design, game design concepts, and background artwork as part of multi-disciplinary roles.
Art Director at Crux Gaming
December 9, 2024 - Present
Art Direction, Pipeline Organization. iGaming and Lottery Games

Education

Traditional 2D Animation degree at Animation Campus
January 1, 2007 - December 31, 2008
Animation Workshop at Animation Campus
January 1, 2010 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services