Hi, I'm Andreas Georgiou, a 3D animator with over sixteen years of industry experience. I specialise in Maya and have contributed to a variety of successful projects, including work for Lego, NCL, and SeaWorld. I focus on delivering high-quality character animation, rigging, and iteration that helps create memorable experiences for audiences around the world. I enjoy leading animation teams on big projects, collaborating with art directors, and finding creative solutions to technical challenges. I even developed an in-house auto-rigging tool to save time and improve consistency across productions. I’m passionate about turning creative ideas into believable, engaging animations and continuously refining my craft.

Andreas Georgiou

Hi, I'm Andreas Georgiou, a 3D animator with over sixteen years of industry experience. I specialise in Maya and have contributed to a variety of successful projects, including work for Lego, NCL, and SeaWorld. I focus on delivering high-quality character animation, rigging, and iteration that helps create memorable experiences for audiences around the world. I enjoy leading animation teams on big projects, collaborating with art directors, and finding creative solutions to technical challenges. I even developed an in-house auto-rigging tool to save time and improve consistency across productions. I’m passionate about turning creative ideas into believable, engaging animations and continuously refining my craft.

Available to hire

Hi, I’m Andreas Georgiou, a 3D animator with over sixteen years of industry experience. I specialise in Maya and have contributed to a variety of successful projects, including work for Lego, NCL, and SeaWorld. I focus on delivering high-quality character animation, rigging, and iteration that helps create memorable experiences for audiences around the world.

I enjoy leading animation teams on big projects, collaborating with art directors, and finding creative solutions to technical challenges. I even developed an in-house auto-rigging tool to save time and improve consistency across productions. I’m passionate about turning creative ideas into believable, engaging animations and continuously refining my craft.

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Language

English
Fluent

Work Experience

Senior 3D Character Animator / Generalist at Holovis
January 1, 2016 - Present
Facilitated the process of creating high-quality animations for a range of popular theme park projects. Developed and executed creative, visually appealing character animations, overseeing freelancers' work, while also rigging and animating my own. Produced animations for major parks including The Lego Factory Ride New York. Wrote our own character auto rigging software to rig characters ready for animation, saving time which has been industry tested.
Senior 3D Character Animator at B3ar Creative
February 1, 2025 - March 1, 2025
Remote role creating rigging and animating cycles and states for four well-known DC characters. Animation created using Key frame and Motion Capture application and cleanup. Worked with art director to produce quality animations for their client.
Junior 3D Animator at RJDM.COM
January 1, 2006 - January 1, 2016
Played an instrumental role in the creation of animated projects from Top Gear Live vehicle rigging and animation to Disneyland connect game. Executed complex animations for Disney characters, with tight deadlines. Crafted animations for clients in many styles for online app games, and was responsible for character rigging, texturing and rendering.

Education

Feature film level training in 3D animation at I Animate
January 1, 2015 - January 1, 2016
Bachelor's Degree in Industrial Design at UCE, Birmingham
January 1, 1999 - January 1, 2002
Autodesk Maya Learning at Escape Studios
January 1, 2006 - January 1, 2007
Bachelor's Degree in Industrial Design at UCE, Birmingham
January 1, 1999 - January 1, 2002
Autodesk Maya Learning at Escape Studios
January 1, 2006 - January 1, 2007
Feature film level 3D animation training at I Animate
January 1, 2015 - January 1, 2016
Bachelor's Degree in Industrial Design at UCE, Birmingham
January 1, 1999 - January 1, 2002
Autodesk Maya Learning at Escape Studios
January 1, 2006 - January 1, 2007
Feature film level training at I Animate
January 1, 2015 - January 1, 2016
Bachelor's Degree in Industrial Design at UCE, Birmingham
January 1, 1999 - January 1, 2002
Feature film level training at I Animate
January 1, 2015 - January 1, 2016
Autodesk Maya Learning at Escape Studios
January 1, 2006 - January 1, 2007

Qualifications

Certificate in Advanced 3D Animation
January 11, 2030 - December 8, 2025
Autodesk Maya Courses
January 11, 2030 - December 8, 2025
Certificate in Advanced 3D Animation
January 11, 2030 - January 3, 2026
Autodesk Maya Courses
January 11, 2030 - January 3, 2026
Certificate in Advanced 3D Animation
January 11, 2030 - January 21, 2026
Feature film level training
January 11, 2030 - January 21, 2026
Autodesk Maya Courses
January 11, 2030 - January 21, 2026
Certificate in Advanced 3D Animation
January 11, 2030 - April 24, 2026

Industry Experience

Media & Entertainment, Travel & Hospitality, Software & Internet, Education, Professional Services, Gaming