Senior/Lead 3D Character Animator with 10+ years of production experience delivering performance-driven animation across episodic features, stylized, cinematic, and real-time pipelines. Strong in character acting, body mechanics, facial animation, lip sync, timing/pacing, and translating direction into clear, engaging performance choices. Experienced working from layout and blocking to final polish in fast-paced CG environments, collaborating closely with Animation Directors, supervisors, and cross-functional teams. Known for maintaining shot continuity, optimizing review/approval workflows, mentoring animators, and solving production challenges while consistently meeting deadlines.

Daniela Rossini

5.0 (1 review)

Senior/Lead 3D Character Animator with 10+ years of production experience delivering performance-driven animation across episodic features, stylized, cinematic, and real-time pipelines. Strong in character acting, body mechanics, facial animation, lip sync, timing/pacing, and translating direction into clear, engaging performance choices. Experienced working from layout and blocking to final polish in fast-paced CG environments, collaborating closely with Animation Directors, supervisors, and cross-functional teams. Known for maintaining shot continuity, optimizing review/approval workflows, mentoring animators, and solving production challenges while consistently meeting deadlines.

Next availability:
September 21, 2026

Senior/Lead 3D Character Animator with 10+ years of production experience delivering performance-driven animation across episodic features, stylized, cinematic, and real-time pipelines. Strong in character acting, body mechanics, facial animation, lip sync, timing/pacing, and translating direction into clear, engaging performance choices.

Experienced working from layout and blocking to final polish in fast-paced CG environments, collaborating closely with Animation Directors, supervisors, and cross-functional teams. Known for maintaining shot continuity, optimizing review/approval workflows, mentoring animators, and solving production challenges while consistently meeting deadlines.

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Language

Italian
Fluent
English
Advanced
French
Beginner

Work Experience

Lead Animator at Rainbow CGI (Disney) (Pupstruction Season 3)
July 1, 2025 - December 31, 2025
Led a team of 15–17 animators for Pupstruction Season 3 (Disney), consistently delivering high-quality character animation within production deadlines. Mentored junior and intermediate animators to improve team-wide performance and support a collaborative production environment. Worked closely with Animation Directors and supervisors to translate creative briefs into polished animated performances. Maintained shot continuity across sequences to ensure cohesive storytelling and visual consistency. Streamlined shot approval workflows by integrating feedback proactively and reducing revision cycles, while organizing scenes and optimizing animation work processes to improve overall team productivity.
Senior 3D Animator at Red Raion
September 1, 2024 - May 31, 2025
Delivered performance-driven character animation for VR and stereoscopic productions, proposing acting choices aligned with directorial vision (Jurassic Jungle). Adapted workflows within real-time Maya and Unreal Engine pipelines while maintaining technical and artistic consistency. Animated characters, cameras, and sequences for immersive productions requiring cinematic timing and strong visual storytelling. Solved complex animation challenges and communicated technical solutions effectively across departments.
3D Animation Teacher (Freelance) at Rainbow Academy
June 1, 2021 - Present
Mentored students in acting, performance animation, and production workflows aligned with industry-standard studio pipelines. Focused instruction on animation principles, acting performance, and stylized animation techniques.
Senior 3D Animator – Motion Capture at One One Games
August 1, 2020 - September 30, 2020
Cleaned and refined motion capture data for Aftermath, delivering believable character performance aligned with cinematic scene direction. Improved facial and hand animation to enhance acting clarity, readability, and emotional performance within a game cinematic pipeline.
Senior 3D Animator at Rainbow CGI (Disney) (Puppy Dog Pals / Pupstruction)
July 1, 2019 - August 31, 2024
Delivered stylized character animation for Puppy Dog Pals (Seasons 3–5) and Pupstruction (Seasons 1–2), Disney episodic productions requiring strong acting and performance-driven animation. Served as Animation Lead on Blippi, supporting the animation team and implementing Animation Director feedback across sequences. Worked from layout and blocking through final polish while maintaining shot continuity across long-form and multi-shot sequences. Improved animation workflow by identifying and resolving asset and pipeline issues. Collaborated across departments to maintain production quality and schedule consistency.
3D Animator at DevEnt VFX Studio
December 1, 2018 - June 30, 2019
Delivered character animation for Trash: Lalegenda della piramide magica, ensuring performance clarity and animation consistency throughout production.
Freelance 3D Animator at ChroMatic a Film Srl
January 1, 2018 - February 28, 2018
Created hyper-realistic creature animation integrated into live-action production for Il Miracolo (Sky Italia). Worked closely with live-action integration requirements to ensure believable weight, timing, and creature performance within VFX-driven sequences.
3D Animation Lead at Gamshy
September 1, 2016 - December 31, 2018
Led animation production workflows across multiple projects, improving delivery efficiency and cross-disciplinary collaboration. Defined animation style guidelines and maintained artistic consistency across production.
3D Generalist / Animator at Rainbow CGI
December 1, 2014 - September 30, 2016
Contributed to CG I animation and motion capture productions, including Mia and Me 2 and a preschool CGI pilot series. Managed lighting, texturing, and compositing for CG and live-action integrated sequences. Collaborated across departments to support production quality within episodic and short-form pipelines.

Education

Master in 3D Digital Production at Rainbow Academy, Rome
January 1, 2014 - January 1, 2014
BA in Multimedia Design at University of Rome
January 1, 2011 - January 1, 2011

Qualifications

Autodesk Certified (Advanced Maya Techniques)
January 1, 2014 - August 21, 2026
Epic Games Learning - Unreal Engine for Real-Time Animation
January 1, 2014 - August 21, 2026

Industry Experience

Media & Entertainment, Gaming, Education