Hello I'm Lúkas :) I'm an Icelandic composer / sound designer based in Finland and specializing in the video games industry to combine my favorite art forms. I am very passionate about what I do and can fit many roles. I make all my music and sounds without any use of Generative-AI. I’ve been making music since childhood and in the game field for around 3 years. Hence, I am familiar with most standard game engines / audio middleware (Wwise, unity, etc.) Hope to hear from you! :)

Lukas Baldvinsson

5.0 (1 review)

Hello I'm Lúkas :) I'm an Icelandic composer / sound designer based in Finland and specializing in the video games industry to combine my favorite art forms. I am very passionate about what I do and can fit many roles. I make all my music and sounds without any use of Generative-AI. I’ve been making music since childhood and in the game field for around 3 years. Hence, I am familiar with most standard game engines / audio middleware (Wwise, unity, etc.) Hope to hear from you! :)

Available to hire

Hello I’m Lúkas :)
I’m an Icelandic composer / sound designer based in Finland and specializing in the video games industry to combine my favorite art forms.

I am very passionate about what I do and can fit many roles. I make all my music and sounds without any use of Generative-AI.

I’ve been making music since childhood and in the game field for around 3 years. Hence, I am familiar with most standard game engines / audio middleware (Wwise, unity, etc.)

Hope to hear from you! :)

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Experience Level

Expert
Expert
Expert
Intermediate
Beginner
Beginner

Language

Finnish
Beginner
English
Fluent
Icelandic
Fluent

Work Experience

Soundtrack Composer at Existensial Spices
May 8, 2023 - July 6, 2023
I composed and produced six original tracks for the game's characters, along with additional features.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment
    paper Way Past Curfew (2026)

    Way Past Curfew was a track I made in 6 days for a Youtuber (Ludwig) music making competition. The goal was to make a track that fits the channel and gets into a playlist that works well with the streamer.

    I saw it as an opportunity to showcase more music I can make for media other than videogame music, but still keep “gamey” vibes there, as that would fit what they do.