Available to hire
Gameplay Animator focused on delivering production-ready animation for live-service games, including Fortnite and Paragon. Experienced building and scaling character posing and gameplay facial animation systems, authoring animation blueprints and layered workflows that unblock teams during time-sensitive updates.
Comfortable partnering across Animation Leads, Design, Technical Design, and Production to improve feature quality and throughput. Also contributes to mocap-driven emote production and marketing content pipelines, with a strong background in Unreal Engine animation tooling, Autodesk Maya, and motion capture workflows.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Chairperson Judge at SkillsUSA (Interactive Application and Video Game Development)
January 1, 2022 - January 1, 2024Served as a chairperson judge for SkillsUSA’s Interactive Application and Video Game Development competitions.
Gameplay Animator at Epic Games
October 1, 2017 - March 1, 2026Responsible for delivering gameplay-ready animation assets and setting up layered animation blueprints. Collaborated with Design and Technical Design to bring concepts to life.
Gameplay Animator (Fortnite/Paragon) at Epic Games
October 1, 2015 - March 1, 2026Delivered gameplay-ready animation assets and layered animation blueprints for Fortnite content including weapons, abilities, NPC bosses, cosmetics, and character-specific facial animations. Partnered with animation, design, technical design, and production (2021–2026) to maximize feature quality and resolve time-sensitive issues, reducing development bottlenecks across live-service updates. Created and scaled Fortnite’s character posing pipeline, producing 500+ marketing poses and personality-driven presentations for nearly every character skin (2018–2021); established workflows that improved rendering quality, trained 15+ artists across three external teams, and enabled a sustainable high-volume pipeline. Developed a procedural gameplay facial animation system with animation programming, enabling dynamic facial performances for weapons/abilities/character idles and reducing manual facial animation workload for trailers. On Paragon, progressed from contract to full-time animator
Game Design Teacher at Youth Digital
January 1, 2014 - December 31, 2014Taught game design principles to students, focusing on practical applications and creativity.
3D Game Environment Artist at Center for Urban Affairs and Community Services
January 1, 2012 - December 31, 2012Focused on creating 3D environmental assets for various projects, enhancing visual storytelling.
Freelance Media Artist
January 1, 2008 - January 1, 2015Created 3D character-driven animated segments for key moments in “The Clothesline Muse” theatrical production; performed at the 2015 National Black Theatre Festival. Produced a 3D animated logo for Montclair Productions. Produced 3D architectural renderings and environment concepts for Atlanta-based Skewed Perceptions. Videographer/photographer/editor for a Kickstarter campaign for ShopBot Tools, Inc., helping triple their funding goal. Videographed the 2015 DHHS Transitions Symposium at NC State University. Worked as a 3D printing cleanup artist, refining sketches of an equilateral triangle tile into printable files; self-taught Modo for file workflows with refinement primarily in Maya and MeshMixer.
Assistant Manager at Carmike Cinemas
January 1, 2008 - January 1, 2011Managed daily operations, customer service, and staff training in a busy cinema environment.
3D Environmental Artist Intern at EditorialD
January 1, 2008 - January 1, 2009Assisted in the production of 3D models and environments, gaining hands-on experience in the field.
Education
Masters at North Carolina State University
January 1, 2012 - January 1, 2014BFA at SCAD Atlanta
January 1, 2004 - January 1, 2008Master's degree (Animation and New Media) at North Carolina State University
January 1, 2014 - August 27, 2026BFA (Animation) at SCAD Atlanta
January 1, 2008 - August 27, 2026Qualifications
Industry Experience
Gaming, Education, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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