Gameplay Animator focused on delivering production-ready animation for live-service games, including Fortnite and Paragon. Experienced building and scaling character posing and gameplay facial animation systems, authoring animation blueprints and layered workflows that unblock teams during time-sensitive updates. Comfortable partnering across Animation Leads, Design, Technical Design, and Production to improve feature quality and throughput. Also contributes to mocap-driven emote production and marketing content pipelines, with a strong background in Unreal Engine animation tooling, Autodesk Maya, and motion capture workflows.

Dwayne Martin

Gameplay Animator focused on delivering production-ready animation for live-service games, including Fortnite and Paragon. Experienced building and scaling character posing and gameplay facial animation systems, authoring animation blueprints and layered workflows that unblock teams during time-sensitive updates. Comfortable partnering across Animation Leads, Design, Technical Design, and Production to improve feature quality and throughput. Also contributes to mocap-driven emote production and marketing content pipelines, with a strong background in Unreal Engine animation tooling, Autodesk Maya, and motion capture workflows.

Available to hire

Gameplay Animator focused on delivering production-ready animation for live-service games, including Fortnite and Paragon. Experienced building and scaling character posing and gameplay facial animation systems, authoring animation blueprints and layered workflows that unblock teams during time-sensitive updates.

Comfortable partnering across Animation Leads, Design, Technical Design, and Production to improve feature quality and throughput. Also contributes to mocap-driven emote production and marketing content pipelines, with a strong background in Unreal Engine animation tooling, Autodesk Maya, and motion capture workflows.

See more

Work Experience

Chairperson Judge at SkillsUSA (Interactive Application and Video Game Development)
January 1, 2022 - January 1, 2024
Served as a chairperson judge for SkillsUSA’s Interactive Application and Video Game Development competitions.
Gameplay Animator at Epic Games
October 1, 2017 - March 1, 2026
Responsible for delivering gameplay-ready animation assets and setting up layered animation blueprints. Collaborated with Design and Technical Design to bring concepts to life.
Gameplay Animator (Fortnite/Paragon) at Epic Games
October 1, 2015 - March 1, 2026
Delivered gameplay-ready animation assets and layered animation blueprints for Fortnite content including weapons, abilities, NPC bosses, cosmetics, and character-specific facial animations. Partnered with animation, design, technical design, and production (2021–2026) to maximize feature quality and resolve time-sensitive issues, reducing development bottlenecks across live-service updates. Created and scaled Fortnite’s character posing pipeline, producing 500+ marketing poses and personality-driven presentations for nearly every character skin (2018–2021); established workflows that improved rendering quality, trained 15+ artists across three external teams, and enabled a sustainable high-volume pipeline. Developed a procedural gameplay facial animation system with animation programming, enabling dynamic facial performances for weapons/abilities/character idles and reducing manual facial animation workload for trailers. On Paragon, progressed from contract to full-time animator
Game Design Teacher at Youth Digital
January 1, 2014 - December 31, 2014
Taught game design principles to students, focusing on practical applications and creativity.
3D Game Environment Artist at Center for Urban Affairs and Community Services
January 1, 2012 - December 31, 2012
Focused on creating 3D environmental assets for various projects, enhancing visual storytelling.
Freelance Media Artist
January 1, 2008 - January 1, 2015
Created 3D character-driven animated segments for key moments in “The Clothesline Muse” theatrical production; performed at the 2015 National Black Theatre Festival. Produced a 3D animated logo for Montclair Productions. Produced 3D architectural renderings and environment concepts for Atlanta-based Skewed Perceptions. Videographer/photographer/editor for a Kickstarter campaign for ShopBot Tools, Inc., helping triple their funding goal. Videographed the 2015 DHHS Transitions Symposium at NC State University. Worked as a 3D printing cleanup artist, refining sketches of an equilateral triangle tile into printable files; self-taught Modo for file workflows with refinement primarily in Maya and MeshMixer.
Assistant Manager at Carmike Cinemas
January 1, 2008 - January 1, 2011
Managed daily operations, customer service, and staff training in a busy cinema environment.
3D Environmental Artist Intern at EditorialD
January 1, 2008 - January 1, 2009
Assisted in the production of 3D models and environments, gaining hands-on experience in the field.

Education

Masters at North Carolina State University
January 1, 2012 - January 1, 2014
BFA at SCAD Atlanta
January 1, 2004 - January 1, 2008
Master's degree (Animation and New Media) at North Carolina State University
January 1, 2014 - August 27, 2026
BFA (Animation) at SCAD Atlanta
January 1, 2008 - August 27, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment