Hi, I am Emiliano Misuraca, a Game Artist and Designer focused on creating high-quality, game-ready 3D assets. I recently completed the George Brown College Game Art Design program and built hands-on experience with Blender, ZBrush, Substance Painter/Designer, Photoshop, Unreal Engine 5, and more. I am passionate about building polished assets and thriving in collaborative, fast-paced game projects.
My journey into 3D started with Blender in 2021, laying a strong artistic foundation before advancing to professional tools. I have developed skills in modeling characters, environments, and props, and I understand production pipelines and real-time optimization. I am excited to grow in the 3D art industry and contribute to compelling game experiences.
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