I’m a Unity and C# developer, and game designer, with over four years’ experience developing games. I’ve released multiple titles on Steam, gaining hands-on experience with scalable systems, multiplayer networking, the full commercial release cycle, and much more. While most of my projects are 2D, I also have 3D development experience.
I work well in small collaborative teams and as a solo developer. Beyond programming and design I have a strong eye for visuals, and skills in Blender, Aseprite, Audacity, and more. I founded Simply Artizan in 2022, where I currently develop games independently.
I’m passionate about video games, tabletop games, and tackling any project related to game development.
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Fried Panic is my first game released on Steam, a free fast-paced action title that now has reached over 6,000 players and has very positive reviews. I designed and developed the entire game and collaborated with an artist on the visuals. Developing it taught me a lot about managing large projects, building satisfying and robust gameplay systems, and the process of publishing a complete Steam game.
Cosmula is a 2D space shooter released on Steam and currently in Early Access. I designed and developed the entire game with support for single-player and multiplayer using Unity Netcode for Game Objects, Unity Relay, and Unity Lobbies. Developing Cosmula gave me deep experience in multiplayer game development and the importance of building clean, maintainable, and scalable systems.
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