I’m Edgar, a 3D artist specializing in architectural visualization and real-time rendering with Unreal Engine. I create photorealistic environments that communicate design intent through lighting, material accuracy, and spatial atmosphere, delivering presentation-ready visuals that bring ideas to life.
I’m experienced in translating architectural concepts into compelling visual narratives, focusing on composition, mood, and visual hierarchy to support decision-making. I work end-to-end, collaborating with clients and multidisciplinary teams to ensure technical accuracy and visual impact.
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The Lomas del Rio Residencial & Club project, located in Mexico City in constant expansion, aims
to develop the best subdivision of the city, guaranteeing security, integration, tranquility and
well-being for all its settler inhabitants through personnel in constant training, facilities world-class in optimal conditions and cutting-edge services for the care of residents and
visitors. It is currently in stage 1 where only access to the subdivision has been developed.
Tools Used: 3Ds Max for modeling, Unreal Engine for landcape and rendering.
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