I'm Edgar, a 3D artist specializing in architectural visualization and real-time rendering with Unreal Engine. I create photorealistic environments that communicate design intent through lighting, material accuracy, and spatial atmosphere, delivering presentation-ready visuals that bring ideas to life. I'm experienced in translating architectural concepts into compelling visual narratives, focusing on composition, mood, and visual hierarchy to support decision-making. I work end-to-end, collaborating with clients and multidisciplinary teams to ensure technical accuracy and visual impact.

Edgar Humberto Miranda Guzman

I'm Edgar, a 3D artist specializing in architectural visualization and real-time rendering with Unreal Engine. I create photorealistic environments that communicate design intent through lighting, material accuracy, and spatial atmosphere, delivering presentation-ready visuals that bring ideas to life. I'm experienced in translating architectural concepts into compelling visual narratives, focusing on composition, mood, and visual hierarchy to support decision-making. I work end-to-end, collaborating with clients and multidisciplinary teams to ensure technical accuracy and visual impact.

Available to hire

I’m Edgar, a 3D artist specializing in architectural visualization and real-time rendering with Unreal Engine. I create photorealistic environments that communicate design intent through lighting, material accuracy, and spatial atmosphere, delivering presentation-ready visuals that bring ideas to life.

I’m experienced in translating architectural concepts into compelling visual narratives, focusing on composition, mood, and visual hierarchy to support decision-making. I work end-to-end, collaborating with clients and multidisciplinary teams to ensure technical accuracy and visual impact.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Artist at Mirguz Design
October 1, 2018 - Present
Developed high-precision 3D models of industrial machinery based on photographic references and technical specifications. Optimized geometries for animation and visualization within CGI environments. Applied advanced texturing techniques ensuring visual fidelity and technical efficiency. Delivered pipeline-ready assets with organized naming, adjusted scales, and compatibility across Maya, Substance, and Unity. Communicated with international technical teams for reviews and final deliveries. Led end-to-end 3D modeling and rendering projects, emphasizing impactful visual storytelling. Executed 3D design for interiors, exteriors, landscaping, and architectural environments with advanced lighting and materials. Created photorealistic product presentations using tools like V-Ray and Cycles. Designed custom staging setups aligned with brand identity. Performed UV mapping and texel density optimization. Developed optimized workflows balancing quality with efficient rendering for real-time pla
Design Engineer at HOLM Soluciones y manufactura
May 1, 2021 - Present
Conceptualized and designed display furniture, retail corners, POS displays, and telecommunications solutions tailored to retail. Developed and rendered 3D models for new components and assemblies. Translated design concepts into detailed 3D models and high-quality renderings ensuring accurate project representations. Selected optimal materials considering strength, durability, and aesthetics. Skilled in woodworking and metal fabrication techniques for building functional, durable structures. Created detailed production blueprints and interpreted engineering specifications. Managed end-to-end design and digital marketing projects aligning with strategic business goals. Developed technical plans and coordinated manufacturing processes to optimize timelines and resources.
Project Engineer at Maxipresstec
November 1, 2015 - August 29, 2025
Designed pneumatic and hydraulic systems for high-pressure applications including custom tooling and fixture manufacturing. Developed design proposals by analyzing and interpreting engineering requirements and specifications. Applied Geometric Dimensioning and Tolerancing principles to ensure manufacturing precision. Optimized industrial workflows to reduce operational costs and enhance efficiency. Interpreted technical documentation such as blueprints, schematics, and packaging layouts. Created and analyzed exploded assembly drawings. Generated detailed production blueprints and Bill of Materials for project execution. Designed complementary machinery components ensuring compatibility and functionality. Managed material quantification and procurement to align with project timelines and budgets.
Design Intern at Johnson Controls
July 1, 2012 - August 29, 2025
Performed analysis of cutting patterns for Dodge Journey seats. Assisted production line and supervised manufacturing processes. Contributed to quality management.
Junior Designer at Johnson Controls
September 1, 2013 - August 29, 2025
Created assembly drawings and worked independently with a results-oriented approach. Solved problems related to product assemblies. Managed plans, activities, and priorities for multiple projects to meet deadlines.
3D Designer & Rendering Coordinator at 01Axis
September 1, 2018 - August 29, 2025
Designed and developed furniture and product proposals translating concepts into actionable designs. Created and interpreted technical drawings, blueprints, schematics, and packaging layouts. Conceptualized innovative product designs aligned with client and market requirements. Executed 3D modeling and rendering for architectural projects, retail displays, and product visualizations. Managed teams by delegating tasks and overseeing workflows to ensure project alignment and efficiency. Led end-to-end project management adhering to deadlines and quality standards. Optimized 3D workflows for photorealistic outputs. Implemented quality control protocols verifying technical and aesthetic specifications. Balanced multiple concurrent projects prioritizing client needs and resource allocation.
3D Artist at Mirguz Design
October 1, 2018 - Present
Develop high-precision 3D models of industrial machinery using photographic references and technical specifications. Optimize geometries for animation and visualization in CGI environments. Apply advanced texturing techniques using UDIMs and PBR workflows, delivering pipeline-ready assets compatible with Maya, Substance, and Unity. Collaborate with international technical teams for reviews and final deliveries. Lead end-to-end 3D modeling and rendering projects emphasizing visual storytelling and optimized workflows. Design interiors, exteriors, landscaping, and architectural environments with advanced lighting and material techniques for real estate, furniture, and commercial sectors. Create conceptual scenarios for product presentations using V-Ray and Cycles. Develop custom staging setups aligned with brand identity, and produce 3D animations for digital marketing with rigging and keyframe animation. Expert in quad-based modeling, LOD creation for Unreal Engine integration, and real
Design Engineer at HOLM Soluciones y manufactura
May 1, 2021 - Present
Specialize in conceptualizing and designing display furniture, retail corners, POS displays, and telecommunications solutions. Develop and render 3D models for new components and retail display furniture tailored to retail. Translate design concepts into detailed 3D models and high-quality renderings. Select optimal materials for functionality and aesthetics. Skilled in woodworking and metal fabrication techniques for crafting furniture and display components. Create detailed production blueprints and interpret engineering specifications. Manage design and digital marketing projects aligning deliverables with business goals. Develop technical plans and coordinate manufacturing processes to optimize resources and timelines.
Project Engineer at Maxipresstec
November 1, 2015 - August 29, 2025
Designed pneumatic and hydraulic systems for high-pressure applications including custom tooling and fixtures. Developed design proposals by analyzing engineering requirements and applied GD&T principles to ensure manufacturing precision. Optimized workflows to reduce operational costs and enhance efficiency. Interpreted technical documentation including blueprints and assembly drawings. Created production blueprints and BOMs. Designed complementary machinery components and managed material quantification and procurement aligning with project schedules and budgets.
Design Intern at Johnson Controls
July 1, 2012 - August 29, 2025
Analyzed cutting patterns for Dodge Journey seats, assisted production lines, participated in manufacturing supervision, and supported quality management processes.
Junior Designer at Johnson Controls
September 1, 2013 - August 29, 2025
Produced assembly drawings and managed daily functions with a high degree of independence. Solved problems, managed multiple projects, and ensured successful product assemblies within deadlines.
3D Designer & Rendering Coordinator at 01Axis
September 1, 2018 - August 29, 2025
Designed and developed furniture and product proposals, translated concepts into detailed designs, created technical drawings, blueprints, and packaging layouts. Conceptualized innovative product designs aligned with client and market needs. Executed 3D modeling and rendering for architectural projects and retail displays. Managed teams, delegated tasks, and ensured workflow efficiency. Led project management to meet deadlines and quality requirements, optimized 3D workflows for photorealistic rendering, and implemented quality control protocols.
3D Artist at Mirguz Design
October 1, 2018 - Present
Led end-to-end 3D modeling and rendering projects for industrial machinery and architectural visualizations, creating high-precision models and photorealistic renderings optimized for various platforms including real-time engines such as Unreal Engine. Utilized advanced texturing techniques and PBR workflows to ensure visual fidelity and technical efficiency. Managed pipeline-ready assets and coordinated with international teams to meet project requirements and deadlines. Produced 3D product animations for digital marketing, incorporating rigging and keyframe animation for precise object representation.
Design Engineer at HOLM Soluciones y manufactura
May 1, 2021 - Present
Specialized in the design and conceptualization of display furniture, retail corners, POS displays, and telecommunications solutions. Created and rendered detailed 3D models for new components and assemblies tailored to retail sector needs. Selected materials optimizing strength, durability, and aesthetics. Skilled in woodworking and metal fabrication techniques, produced production blueprints and technical plans, and managed design projects aligning with business goals. Coordinated manufacturing to optimize timelines and resource use.
Project Engineer at Maxipresstec
November 1, 2015 - August 29, 2025
Designed pneumatic and hydraulic systems for high-pressure applications including custom tooling and fixture manufacturing. Analyzed engineering requirements, applied Geometric Dimensioning and Tolerancing (GD&T), created exploded assembly drawings and production blueprints, optimized workflows to reduce costs, and managed material procurement ensuring alignment with project timelines and budgets.
Junior Designer at Johnson Controls
September 1, 2013 - August 29, 2025
Produced assembly drawings and managed multiple projects independently. Assisted in production line supervision and quality management, solved design problems, and managed plans and priorities to meet deadlines effectively.
Design Intern at Johnson Controls
July 1, 2012 - August 29, 2025
Analyzed cutting patterns for vehicle seats, supported production line activities, and participated in manufacturing supervision and quality management.
3D Designer & Rendering Coordinator at 01Axis
September 1, 2018 - August 29, 2025
Designed and developed furniture and product proposals, created and interpreted technical drawings, and executed 3D modeling and rendering for architectural projects and retail displays. Managed teams, delegated tasks, ensured project efficiency and quality control, and balanced multiple projects with a focus on client needs.
3D Artist / Architectural Visualization at Mirguz Design (Independent 3D Studio)
October 1, 2018 - Present
Created photorealistic architectural visualizations for interior and exterior environments, focusing on materiality, lighting, and spatial atmosphere; translated design intent into visual narratives; developed high-quality stills and real-time scenes using Unreal Engine; crafted lighting scenarios to enhance realism and emotional impact; produced visuals for presentations, marketing, and design communication; built and maintained libraries of materials and assets; collaborated with clients and multidisciplinary teams; managed end-to-end visualization pipelines.
Design Engineer at HOLM Solutions y manufacturing
May 1, 2021 - April 1, 2025
Developed 3D models and visualizations for interior spaces, furniture, and commercial environments; created photorealistic renders with emphasis on lighting, material definition, and composition; translated design concepts into detailed 3D models and visualizations; applied PBR workflows and advanced lighting techniques; collaborated with design and production teams; produced visuals for client presentations; developed technical drawings and documentation; coordinated design and production processes.
3D Designer & Rendering Coordinator at 01Axis
February 1, 2016 - September 1, 2018
Designed and developed furniture and product concepts; interpreted technical drawings and blueprints; produced 3D models and photorealistic renderings for architectural environments, retail displays, and product visuals; optimized workflows and improved rendering efficiency; led small teams and coordinated workflows; managed end-to-end project execution and quality control.
Project Engineer at MaxiPresstec
September 1, 2013 - November 1, 2015
Designed pneumatic and hydraulic systems for high-pressure applications; developed design proposals; applied GD&T; optimized industrial workflows; interpreted technical documentation; created exploded assembly drawings and BOM; designed complementary components; managed material quantification and procurement to align with timelines and budgets.
Junior Designer
July 1, 2012 - September 1, 2013
Contributed to graphic and product design projects; assisted with technical drawings and CAD models; supported visualization production.

Education

Industrial Design at Universidad del Valle de México
January 1, 2011 - May 1, 2017
Global Business at Walden University
February 1, 2014 - May 1, 2015
Interior & Product Design at Nuova Accademia di Belle Arti (NABA)
January 1, 2013 - May 1, 2017
Master’s in Project Management at Universidad del Valle de México
January 1, 2021 - May 1, 2023
Industrial Design at Universidad del Valle de México
January 1, 2011 - May 1, 2017
Global Business at Walden University
February 1, 2014 - May 1, 2015
Interior & Product Design at Nuova Accademia di Belle Arti (NABA)
January 1, 2013 - May 1, 2017
Master’s in Project Management at Universidad del Valle de México
January 1, 2021 - May 1, 2023
Industrial Design at Universidad del Valle de México
January 1, 2011 - May 1, 2017
Global Business at Walden University
February 1, 2014 - May 1, 2015
Interior & Product Design at Nuova Accademia di Belle Arti (NABA)
January 1, 2013 - May 1, 2017
Master’s in Project Management at Universidad del Valle de México
January 1, 2021 - May 1, 2023
Industrial Design at Universidad del Valle de México
January 1, 2011 - May 1, 2017
Interior & Product Design at Nuova Accademia di Belle Arti (NABA)
January 1, 2013 - May 1, 2017
Global Business at Walden University
February 1, 2014 - May 1, 2015
Master’s in Project Management at Universidad del Valle de México
January 1, 2021 - May 1, 2023

Qualifications

Photorealistic Rendering for Architectural Visualization
January 1, 2021 - April 29, 2026
Real-Time Visualization in Unreal Engine
January 1, 2022 - April 29, 2026

Industry Experience

Manufacturing, Retail, Real Estate & Construction, Telecommunications, Consumer Goods, Media & Entertainment, Professional Services, Education
    paper Real State - Lomas del Rio

    The Lomas del Rio Residencial & Club project, located in Mexico City in constant expansion, aims
    to develop the best subdivision of the city, guaranteeing security, integration, tranquility and
    well-being for all its settler inhabitants through personnel in constant training, facilities world-class in optimal conditions and cutting-edge services for the care of residents and
    visitors. It is currently in stage 1 where only access to the subdivision has been developed.
    Tools Used: 3Ds Max for modeling, Unreal Engine for landcape and rendering.