Ed Lima has been composing music for film and games since 1999, debuting with the score to the hit real-time strategy game "Empire Earth" release in 2001 by Stainless Steel Studios and Sierra On-Line.  He has since gone on to score games by Electronic Arts, Activision, 2K Games, Deep Silver Volition, along with various independent developers and filmmakers all over the world.  Ed's film scores can be heard in various films and trailers, such as the horror feature "The Black String", distributed by Lionsgate and starring Frankie Muniz and Oded Fehr, and in various short subjects directed and produced by LA filmmakers Kelly Perrine, Michael Mason, and Bry Thomas Sanders. Ed won a Clio award in 2024 for his sound design as featured in the announcement trailer for "Clockwork Revolution" from XBox Game Studios and Microsoft.  In 2005 Ed was nominated for a BAFTA for his score to the horror action game "Doom3" from id Software and Activision. Ed’s music combines a traditional reverence for melodic and thematic ideas with a contemporary sound that merges elements of electronics, ambient design, world music, and traditional Western instrumentation.  This exciting mix of flavors creates a distinct and inimitable sound and style that uniquely defines Ed Lima's music. FILM MUSIC CREDITS: The Black String - 2018 Reservations for Three? (short) - 2018 Lafayette - 2019 Downard Hiro (short) - 2016 Reservations for Three? (short) - 2015 The Dread Factory - 2011 GAME MUSIC CREDITS: Casting Whispers Clockwork Revolution Titus Agents of Mayhem Alone in the Dark: Illumination Eternal Fate Borderlands Brothers in Arms: Hell's Highway Doom3 007 Nightfire Empire Earth

Ed Lima

Ed Lima has been composing music for film and games since 1999, debuting with the score to the hit real-time strategy game "Empire Earth" release in 2001 by Stainless Steel Studios and Sierra On-Line.  He has since gone on to score games by Electronic Arts, Activision, 2K Games, Deep Silver Volition, along with various independent developers and filmmakers all over the world.  Ed's film scores can be heard in various films and trailers, such as the horror feature "The Black String", distributed by Lionsgate and starring Frankie Muniz and Oded Fehr, and in various short subjects directed and produced by LA filmmakers Kelly Perrine, Michael Mason, and Bry Thomas Sanders. Ed won a Clio award in 2024 for his sound design as featured in the announcement trailer for "Clockwork Revolution" from XBox Game Studios and Microsoft.  In 2005 Ed was nominated for a BAFTA for his score to the horror action game "Doom3" from id Software and Activision. Ed’s music combines a traditional reverence for melodic and thematic ideas with a contemporary sound that merges elements of electronics, ambient design, world music, and traditional Western instrumentation.  This exciting mix of flavors creates a distinct and inimitable sound and style that uniquely defines Ed Lima's music. FILM MUSIC CREDITS: The Black String - 2018 Reservations for Three? (short) - 2018 Lafayette - 2019 Downard Hiro (short) - 2016 Reservations for Three? (short) - 2015 The Dread Factory - 2011 GAME MUSIC CREDITS: Casting Whispers Clockwork Revolution Titus Agents of Mayhem Alone in the Dark: Illumination Eternal Fate Borderlands Brothers in Arms: Hell's Highway Doom3 007 Nightfire Empire Earth

Available to hire

Ed Lima has been composing music for film and games since 1999, debuting with the score to the hit real-time strategy game “Empire Earth” release in 2001 by Stainless Steel Studios and Sierra On-Line.  He has since gone on to score games by Electronic Arts, Activision, 2K Games, Deep Silver Volition, along with various independent developers and filmmakers all over the world.  Ed’s film scores can be heard in various films and trailers, such as the horror feature “The Black String”, distributed by Lionsgate and starring Frankie Muniz and Oded Fehr, and in various short subjects directed and produced by LA filmmakers Kelly Perrine, Michael Mason, and Bry Thomas Sanders. Ed won a Clio award in 2024 for his sound design as featured in the announcement trailer for “Clockwork Revolution” from XBox Game Studios and Microsoft.  In 2005 Ed was nominated for a BAFTA for his score to the horror action game “Doom3” from id Software and Activision.

Ed’s music combines a traditional reverence for melodic and thematic ideas with a contemporary sound that merges elements of electronics, ambient design, world music, and traditional Western instrumentation.  This exciting mix of flavors creates a distinct and inimitable sound and style that uniquely defines Ed Lima’s music.

FILM MUSIC CREDITS:
The Black String - 2018
Reservations for Three? (short) - 2018
Lafayette - 2019
Downard Hiro (short) - 2016
Reservations for Three? (short) - 2015
The Dread Factory - 2011

GAME MUSIC CREDITS:
Casting Whispers
Clockwork Revolution
Titus
Agents of Mayhem
Alone in the Dark: Illumination
Eternal Fate
Borderlands
Brothers in Arms: Hell’s Highway
Doom3
007 Nightfire
Empire Earth

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Audio Lead at InXile Entertainment / XBOX Game Studios
January 1, 2020 - June 19, 2024
Conceptualized and executed audio vision for CLOCKWORK REVOLUTION from early proof-of-concept through full production. Designed all sounds, composed and produced all music, and implemented audio in Unreal Engine 5. Staffed and managed the internal sound design team.
Lead Sound Designer / Composer at Nexon
January 1, 2019 - January 1, 2020
Designed sounds, composed and produced music, and implemented audio in Unreal Engine 4 for two unannounced games. Managed external sound design outsourcing.
Audio Manager at Binari Sonori America
January 1, 2017 - January 1, 2018
Directed voiceover talent, scripts, production, recording, editing, and quality control of dialog. Designed sound effects, produced music, and implemented sound design for client projects. Produced line-item quotes for budgeting, tracked assets and services, monitored profitability.
Senior Sound Designer at Deep Silver / Volition
January 1, 2015 - January 1, 2017
Designed and implemented original sound effects for AGENTS OF MAYHEM. Designed SFX routing/premixing environment and audio subset of materials/animation/physics system and performances for scripted sequences. Provided high level creative and logistical guidance.
Senior Sound Designer at Respawn Entertainment
January 1, 2011 - January 1, 2013
Designed and implemented original sound effects for TITANFALL. Engineered live weapons recording. Directed, integrated, and processed voice dialog. Created and implemented music, dialogue and sound design soundscapes. Designed audio code extensions of the SOURCE engine.
Audio Director at Gearbox Software
January 1, 2006 - January 1, 2009
Managed audio team for BORDERLANDS, BROTHERS IN ARMS: HELL'S HIGHWAY, and ALIENS: COLONIAL MARINES. Provided creative, technical, and logistical direction for all game audio including scheduling, communication, hiring, studio buildouts, software evaluation, casting, voiceover direction, music composition, sound design, soundtrack mastering, Foley, and trailer scoring.
Audio Director at Human Head Studios / 2K Games
January 1, 2005 - January 1, 2006
Designed and implemented all music, sound design, dialogue and script assets for PREY. Managed, scheduled, and budgeted all internal and external audio resources. Designed real-time dialogue mix system, evaluated software tools, provided console port support, managed studio buildouts. Produced original music and sound design for logo/branding and E3 presentation.
Sound Designer/Composer at Id Software / Activision
January 1, 2003 - December 31, 2004
Composed, produced and implemented sound design, music and voiceover assets for DOOM³ game, E3, and QuakeCon presentations. Coordinated with internal leads, scheduled and managed external contractors, and provided audio engine support to technology licensees.
Film & Games Music Composer & Audio Designer at Ed Lima Music
January 1, 1999 - June 19, 2024
Composed and produced original music and sound design for various video games, films, TV shows, and commercials, including titles such as CASTING WHISPERS, EVOLVE, SPYJINX, INFINITY BLADE, WOLFENSTEIN: THE NEW ORDER, THE BLACK STRING, IRRESISTIBLE, TMZ, BORDERLANDS, DOOM 4, RAGE, ALONE IN THE DARK: ILLUMINATION, EMPIRE EARTH among others. Directed voice casting and SAGAFTRA paymastery and worked as contract music editor producing assets and evaluating film scores.
Film & Games Music Composer & Audio Designer at Ed Lima Music
January 1, 1999 - June 1, 2024
Composed and produced original music for various games, films, TV shows, and commercials. Implemented sound effects and dialog, directed voice casting and SAGAFTRA paymastery, and collaborated with notable studios and projects including CASTING WHISPERS, EVOLVE, SPYJINX, INFINITY BLADE, WOLFENSTEIN: THE NEW ORDER, DOOM 4, RAGE, BORDERLANDS, and more. Contract Music Editor for film scores and asset production.
Audio Lead at InXile Entertainment / XBOX Game Studios
January 1, 2020 - June 1, 2024
Conceptualized and executed audio vision for CLOCKWORK REVOLUTION, including design, composition, production, and implementation in Unreal Engine 5. Managed internal sound design team throughout project lifecycle.
Lead Sound Designer / Composer at Nexon
January 1, 2019 - January 1, 2020
Designed sounds, composed and produced music, and implemented audio in Unreal Engine 4 for two unannounced games. Managed external sound design outsourcing.
Audio Manager at Binari Sonori America
January 1, 2017 - January 1, 2018
Directed voiceover talent, scripts, production, recording, editing, and quality control of dialog. Designed sound effects, produced music, implemented sound design, produced budget quotes, tracked assets, and monitored project profitability.
Senior Sound Designer at Deep Silver / Volition
January 1, 2015 - January 1, 2017
Designed and implemented original sound effects for AGENTS OF MAYHEM. Developed audio routing and premixing environment, managed audio integration for materials, animations, physics, and scripted sequences, while providing creative and logistical guidance.
Senior Sound Designer at Respawn Entertainment
January 1, 2011 - January 1, 2013
Designed and implemented original sound effects for TITANFALL. Engineered live weapons recording, directed and processed voice dialog, and created and implemented music and sound design soundscapes. Contributed to audio code extensions of SOURCE engine.
Audio Director at Gearbox Software
January 1, 2006 - January 1, 2009
Managed audio team and provided creative, technical, and logistical direction for game audio on BORDERLANDS, BROTHERS IN ARMS: HELL'S HIGHWAY, and ALIENS: COLONIAL MARINES. Responsibilities included scheduling, communication, hiring, studio buildouts, software evaluation, casting, voiceover direction, music composition, soundtrack mastering, Foley, and trailer scoring.
Audio Director at Human Head Studios / 2K Games
January 1, 2005 - January 1, 2006
Designed and implemented music, sound design, dialogue, managed scheduling, budgeting, internal and external audio resources, real-time dialogue mixing system, software evaluation, console port support, and studio buildouts. Produced original music and sound design for branding and presentations for PREY.
Sound Designer/Composer at Id Software / Activision
January 1, 2003 - December 31, 2004
Composed, produced, and implemented sound design, music, and voiceover assets for DOOM³, including presentations at E3 and QuakeCon. Managed coordination with internal leads, scheduling, external contractors, and provided audio engine support for technology licensees.
Film & Games Music Composer & Audio Designer at Ed Lima Music
January 1, 1999 - Present
Composed and produced original music and sound design for a wide variety of projects including games like CASTING WHISPERS, EVOLVE, SPYJINX, INFINITY BLADE, WOLFENSTEIN: THE NEW ORDER, and films such as THE BLACK STRING and IRRESISTIBLE. Provided voice casting and direction, implemented audio in engines, and worked on various advertising and game projects over multiple years.
Audio Lead at InXile Entertainment / XBOX Game Studios
January 1, 2024 - July 9, 2025
Led the audio vision for CLOCKWORK REVOLUTION from early concept to full production. Designed all sounds, composed and produced all music, implemented audio in Unreal Engine 5. Managed internal sound design team.
Lead Sound Designer / Composer at Nexon
January 1, 2020 - July 9, 2025
Designed sounds, composed and produced music, implemented audio in Unreal Engine 4 for two unannounced games. Managed external sound design outsourcing.
Audio Manager at Binari Sonori America
January 1, 2018 - July 9, 2025
Directed voiceover talent, scripts, production, recording, editing, and quality control of dialog. Designed sound effects, produced music, and implemented sound design for client projects. Produced quotes, tracked assets and services, and monitored profitability.
Senior Sound Designer at Deep Silver / Volition
January 1, 2017 - July 9, 2025
Designed and implemented original sound effects and managed audio routing and premixing environment for AGENTS OF MAYHEM. Provided creative and logistical guidance for scripted sequences.
Senior Sound Designer at Respawn Entertainment
January 1, 2013 - July 9, 2025
Designed and implemented original sound effects, engineered live weapon recordings, directed and integrated voice dialog, created music and sound design soundscapes for TITANFALL, and designed audio code extensions for SOURCE engine.
Audio Director at Gearbox Software
January 1, 2009 - July 9, 2025
Managed audio teams and provided creative, technical, and logistical direction for titles including BORDERLANDS, BROTHERS IN ARMS: HELL'S HIGHWAY, and ALIENS: COLONIAL MARINES. Responsible for scheduling, hiring, studio buildouts, casting, music composition, sound design, and trailer scoring.
Audio Director at Human Head Studios / 2K Games
January 1, 2006 - July 9, 2025
Designed and implemented music, sound design, dialogue, and scripts for PREY. Managed scheduling, budgeting, resources, studio buildouts, produced original music and sound design for branding and presentations.
Sound Designer/Composer at Id Software / Activision
January 1, 2004 - July 9, 2025
Composed, produced, and implemented sound design, music and voiceover assets for DOOM³ game and presentations. Coordinated internal/external teams and provided audio engine support.
Music Composer & Audio Designer at Ed Lima Music
January 1, 1999 - November 24, 2025
Lead composer and audio designer for film and game projects, including original music, sound design, and dialogue implementation. Created and integrated weapon/UI sounds, dialog for various titles, and collaborations on trailers and promotional materials.
Audio Lead at InXile Entertainment / Xbox Game Studios
January 1, 2024 - January 1, 2024
CLOCKWORK REVOLUTION – Conceptualized and executed audio vision from early proof-of-concept through full production. Designed all sounds, composed and produced all music, implemented audio in UE5. Staffed and managed internal sound design team.
Lead Sound Designer / Composer at Nexon
January 1, 2020 - January 1, 2020
Designed sounds, composed and produced music, implemented audio in UE4 for two unannounced games. Managed external sound design outsourcing.
Audio Manager at Binari Sonori America
January 1, 2018 - January 1, 2018
Directed voiceover talent, scripts, production, recording, editing, and quality control of dialog. Designed sound effects, produced music, and implemented sound design for client projects. Produced line-item quotes for budgeting, tracked assets and services, monitored profitability.
Senior Sound Designer at Deep Silver / Volition
January 1, 2017 - January 1, 2017
Agents of Mayhem – Designed and implemented original sound effects. Engineered audio subset of materials/anim/physics system; created audio and music performances for scripted sequences. Provided high-level creative and logistical guidance.
Senior Sound Designer at Respawn Entertainment
January 1, 2013 - January 1, 2013
Titanfall – Designed and implemented original sound effects. Engineered live weapons recording. Directed, integrated, processed voice dialog. Created/implemented music, dialogue and sound design soundscapes. Designed audio code extensions of SOURCE engine.
Audio Director at Gearbox Software
January 1, 2009 - January 1, 2009
Borderlands, Brothers in Arms: Hell's Highway, and Aliens: Colonial Marines – Managed audio team (sound designers, coders, QA, outsourcing), providing creative, technical, and logistical direction/oversight for all game audio. Player-coach role, responsible for scheduling, communication, hiring, studio buildouts, software evaluation, casting, voiceover direction, music composition, sound design, soundtrack mastering, Foley, and trailer scoring.
Audio Director at Human Head Studios / 2K Games
January 1, 2006 - January 1, 2006
Prey – Designed and implemented all music, sound design, dialogue and script assets. Managed, scheduled and budgeted all internal/external audio resources. Designed real-time dialogue mix system, evaluated software tools, provided console port support, managed studio buildouts. Produced original music / sound design for branding and E3 presentations.
Sound Designer/Composer at Id Software / Activision
January 1, 2004 - January 1, 2004
DOOM³ – Composed, produced and implemented sound design, music and voiceover assets for game, E3 and QuakeCon presentations. Coordinated with internal leads, scheduled and managed external contractors, and provided audio engine support to technology licensees.

Education

Film Music, Composition, Conducting, Audio Engineering, Piano at Berklee College of Music
August 1, 1993 - May 1, 1996
Film Scoring/Music Production and Engineering at Berklee College of Music
January 1, 1993 - December 31, 1996
Sound Engineering/Jazz Piano at Miami-Dade College - Kendall Campus
January 1, 1990 - December 31, 1993
Film Scoring/Music Production and Engineering at Berklee College of Music
January 1, 1993 - December 31, 1996
Sound Engineering/Jazz Piano at Miami-Dade College - Kendall Campus
January 1, 1990 - December 31, 1993
Film Scoring/Music Production and Engineering at Berklee College of Music
January 1, 1993 - December 31, 1996
Sound Engineering/Jazz Piano at Miami-Dade College - Kendall Campus
January 1, 1990 - December 31, 1993
Film Scoring/Music Production and Engineering at Berklee College of Music
January 1, 1993 - January 1, 1996
Sound Engineering/Jazz Piano at Miami-Dade College - Kendall Campus
January 1, 1990 - January 1, 1993

Qualifications

CLIO Winner for Best Sound Design, Clockwork Revolution
December 31, 2023 - March 24, 2025
BAFTA Nomination, Best Audio, Doom 3
December 31, 2004 - March 24, 2025

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Software & Internet