I am a multidisciplinary creator based in Redmond, WA, blending game design, art, and music to build atmospheric experiences. I have composed game music for nearly 2 decades at this point! I'm very fast at it too if you need something done quickly. I have shipped indie titles and led QA/test efforts for major studios, while pursuing personal projects like The Logomancer and The House Dreams Along With Them (both available on Steam).

Jeffrey Nordin

PRO

I am a multidisciplinary creator based in Redmond, WA, blending game design, art, and music to build atmospheric experiences. I have composed game music for nearly 2 decades at this point! I'm very fast at it too if you need something done quickly. I have shipped indie titles and led QA/test efforts for major studios, while pursuing personal projects like The Logomancer and The House Dreams Along With Them (both available on Steam).

Available to hire

I am a multidisciplinary creator based in Redmond, WA, blending game design, art, and music to build atmospheric experiences. I have composed game music for nearly 2 decades at this point! I’m very fast at it too if you need something done quickly.

I have shipped indie titles and led QA/test efforts for major studios, while pursuing personal projects like The Logomancer and The House Dreams Along With Them (both available on Steam).

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Language

English
Fluent

Work Experience

Designer, Programmer, Art, Music Composer at The House Dreams Along With Them
June 1, 2024 - Present
Independent game project including design, programming, artwork, and music composition.
Designer, Writer, Art, Sound, Music Composer at The Logomancer
September 1, 2012 - September 1, 2013
JRPG-style indie RPG; designed quests, wrote dialogue, created art and audio, integrated with game engine.
Designer, Writer, Art at The Tower (Alternate Reality Game)
October 1, 2015 - November 1, 2015
Led narrative design and visual concepts for AR game.
Designer, Programmer, Art, Music Composer at Drums of Creation (Independent Game)
September 1, 2015 - Present
Music-driven platformer / educational game with integrated art and code.
Software Test Engineer III for Forza Motorsport at Turn 10 Studios (Insight Global)
April 1, 2021 - June 1, 2022
SDLC QA collaboration; led test cases and regression testing for Forza Motorsport.
Software Test Engineer Lead at Niantic (Insight Global)
May 1, 2019 - January 1, 2021
Led software testing for AR, managed test plans and team coordination.
Functional Test Engineer at 343 Industries (Experis)
June 1, 2016 - July 1, 2017
Functional testing of Halo Wars 2; reported issues; collaborated with devs.
Mobile BVT Tester for Minecraft Pocket Edition at Microsoft (Experis)
May 1, 2016 - June 1, 2016
Mobile build verification tests; involved Android and iOS versions.
Test Lead for Forza Motorsport 6 at Turn 10 Studios (Experis)
October 1, 2015 - May 1, 2016
Led test team post-launch content updates; coordinated NASCA expansion tests with partners.

Education

B.A. at University of Houston
January 1, 2005 - January 1, 2009

Qualifications

Nuovo Award Honorable Mention
January 1, 2026 - May 18, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Lunacid Original Soundtrack

    I contributed 3 songs to the Lunacid original soundtrack: “Neither Just Nor Fair”, “The Rains of Saint Ishii” and “Bent Armor”.

    Spotify album link: https://www.twine.net/signin