I'm Edoardo Belinci, a 3D Artist and Motion Designer with extensive experience, blending creativity and pragmatism. I specialize in 3D modeling, texturing, and rendering, with a focus on environment art for events and TV productions, and I optimize characters and models for Unity and Unreal. I create photorealistic visualizations of architectural projects from CAD data, including VR, and I'm passionate about lighting, framing, and camera movement. I work well in teams but can handle tasks independently and consistently meet deadlines. Over the years I have contributed to major events such as X-Factor (Dubai), Arabs Got Talent (MBC Studios), Saudi Idol (MBC Studios), and C’è posta per te (Fininvest), and I have collaborated with studios like CLONEWERK and PHOENIX Srl. I bring a versatile skill set across 3D art, motion design, and archviz, adapting to diverse pipelines and production needs.

Edoardo Belinci

I'm Edoardo Belinci, a 3D Artist and Motion Designer with extensive experience, blending creativity and pragmatism. I specialize in 3D modeling, texturing, and rendering, with a focus on environment art for events and TV productions, and I optimize characters and models for Unity and Unreal. I create photorealistic visualizations of architectural projects from CAD data, including VR, and I'm passionate about lighting, framing, and camera movement. I work well in teams but can handle tasks independently and consistently meet deadlines. Over the years I have contributed to major events such as X-Factor (Dubai), Arabs Got Talent (MBC Studios), Saudi Idol (MBC Studios), and C’è posta per te (Fininvest), and I have collaborated with studios like CLONEWERK and PHOENIX Srl. I bring a versatile skill set across 3D art, motion design, and archviz, adapting to diverse pipelines and production needs.

Available to hire

I’m Edoardo Belinci, a 3D Artist and Motion Designer with extensive experience, blending creativity and pragmatism. I specialize in 3D modeling, texturing, and rendering, with a focus on environment art for events and TV productions, and I optimize characters and models for Unity and Unreal. I create photorealistic visualizations of architectural projects from CAD data, including VR, and I’m passionate about lighting, framing, and camera movement. I work well in teams but can handle tasks independently and consistently meet deadlines.

Over the years I have contributed to major events such as X-Factor (Dubai), Arabs Got Talent (MBC Studios), Saudi Idol (MBC Studios), and C’è posta per te (Fininvest), and I have collaborated with studios like CLONEWERK and PHOENIX Srl. I bring a versatile skill set across 3D art, motion design, and archviz, adapting to diverse pipelines and production needs.

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Language

Italian
Fluent
English
Advanced

Work Experience

Environment Artist, Motion Designer, 3D Generalist at InVision Lab
January 1, 2017 - Present
Realisation of animated sets for major events and TV shows including: X-Factor (Dubai), Arabs Got Talent (MBC Studios), Saudi Idol (MBC Studios), C'è posta per te (Fininvest). Collaborated occasionally on similar productions with CloneWERK (Rome) and Phoenix Srl (Rome).
3D Artist at Forge Universe Blacksmith
January 1, 2022 - December 31, 2023
Modeling and texturing of characters, clothes, and accessories optimized for Unity. Collaborated occasionally on similar projects with Polydodge DAO.
3D Artist at Archiviz Kernel Italia
January 1, 2019 - December 31, 2022
Realisation of static, animated, and VR photorealistic renderings for architectural projects and events. Collaborated occasionally on similar projects with 3D Labor, Rome.
3D Artist at Forge Universe
January 1, 2022 - January 1, 2023
Modeling and texturing of characters, clothes, and accessories optimized for Unity; collaboration with POLYDODGE DAO.

Education

Bachelor’s degree in humanities with a focus on art history at La Sapienza University, Rome
January 11, 2030 - June 1, 2026
Two-year course in comics at Scuola Romana dei Fumetti, Rome
January 11, 2030 - June 1, 2026
Bachelor’s degree in humanities with a focus on art history at La Sapienza University, Rome
January 11, 2030 - January 1, 2002
Two-year course in comics at Scuola Romana dei Fumetti, Rome
January 11, 2030 - January 1, 1998

Qualifications

Workshop: '3D Draft Realization Techniques pertaining to the area of Costume cinema'
January 1, 2015 - June 1, 2026
Superior Technician for communication and multimedia, 3D animated productions
January 1, 2010 - June 1, 2026

Industry Experience

Media & Entertainment, Professional Services, Software & Internet