I am Eduard Gal, a 3D Artist/Generalist specialising in 3D design, visual storytelling and creative direction for CGI projects. I apply strong foundations in traditional arts, classic sculpture, and digital production techniques, building assets and systems that express narrative and emotion with a keen eye for details. Over the past six years, I’ve contributed across 2D–3D stages, from concept and ideation through to fully working assets, scenes, and production-ready renders. My experience spans character, environment, prop, and CGI, giving me a broad and flexible skillset for high-end content creation across multiple platforms. My craft is shaped by a deep understanding of form, light, material, and camera. I continually refine my skills in lighting, shading, texturing, and composition to ensure every project not only looks right but feels right. Outside work, I explore new tech&tools, draw, run for fun, go bikepacking, and explore imperfect beauty.

Eduard Gal

I am Eduard Gal, a 3D Artist/Generalist specialising in 3D design, visual storytelling and creative direction for CGI projects. I apply strong foundations in traditional arts, classic sculpture, and digital production techniques, building assets and systems that express narrative and emotion with a keen eye for details. Over the past six years, I’ve contributed across 2D–3D stages, from concept and ideation through to fully working assets, scenes, and production-ready renders. My experience spans character, environment, prop, and CGI, giving me a broad and flexible skillset for high-end content creation across multiple platforms. My craft is shaped by a deep understanding of form, light, material, and camera. I continually refine my skills in lighting, shading, texturing, and composition to ensure every project not only looks right but feels right. Outside work, I explore new tech&tools, draw, run for fun, go bikepacking, and explore imperfect beauty.

Available to hire

I am Eduard Gal, a 3D Artist/Generalist specialising in 3D design, visual storytelling and creative direction for CGI projects. I apply strong foundations in traditional arts, classic sculpture, and digital production techniques, building assets and systems that express narrative and emotion with a keen eye for details. Over the past six years, I’ve contributed across 2D–3D stages, from concept and ideation through to fully working assets, scenes, and production-ready renders. My experience spans character, environment, prop, and CGI, giving me a broad and flexible skillset for high-end content creation across multiple platforms. My craft is shaped by a deep understanding of form, light, material, and camera. I continually refine my skills in lighting, shading, texturing, and composition to ensure every project not only looks right but feels right.

Outside work, I explore new tech&tools, draw, run for fun, go bikepacking, and explore imperfect beauty.

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Language

English
Fluent

Work Experience

CGI Product Visualiser at ghd (good hair day)
April 1, 2024 - Present
Lead evolution of core and limited products vision with development of KeyShot studios and lighting systems. Ensure visual consistency when building advanced models, material and VM libraries for multi-category campaigns. Collaborating with engineers, fabricators and in-house R&D teams to reach brief targets and shape brand storytelling.
ZBrush Artist at 3DC & MyMiniFactory
January 1, 2020 - May 1, 2020
Developed 3D printing character sculptures for clients as likes of Wallace & Gromit, Minecraft, Anthony Joshua Action Figurine. Prepared clients and artists product and character sculptures for 3d printing services, patching, composing, configurations.
3D Designer at Crep Protect
September 1, 2020 - February 1, 2025
Led the evolution of 3D rendering and assets systems across product, marketing, and print, while maintaining visual consistency for multi-brand, multi-category fashion campaigns. Built a comprehensive digital asset library for VM, retail displays, and activations (JD, Footlocker, Snipes, Klekt, Crep Protect), and delivered print-ready, manufacturing-optimised models. Developed digital product photography workflows to replace physical studio needs, cutting production costs by 30%.

Education

BA Animation at University of Greenwich
September 1, 2016 - July 1, 2019
Art & Design Foundation at Harrow College
September 1, 2015 - July 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Retail, Manufacturing, Gaming