Im unity developer with 6 years of experience focused on mobile platforms and optimizations

Eduard Kik Unity Game Developer

Im unity developer with 6 years of experience focused on mobile platforms and optimizations

Available to hire

Im unity developer with 6 years of experience focused on mobile platforms and optimizations

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Russian
Fluent

Work Experience

Unity Game Developer / SDK Developer at TyrAds
November 1, 2023 - March 31, 2025
Developed TyrAds Unity SDK for seamless integration into Unity-based mobile games, including UI features like offer walls and API web request/response systems. Optimized performance via texture compression and dynamic scroll loading, reducing loading times significantly. Developed multiple mobile games with features like ragdolls, powerups, code refactoring, and economy balancing through remote config.
Game Developer / Mentor at Symphony Games
February 1, 2022 - June 30, 2023
Mentored junior developers, improving project delivery speed. Developed and shipped 4 mobile titles, set up remote config and localization using Google Sheets, refactored legacy code, optimized UI performance, and developed tools for monster spawn probabilities and achievement systems. Worked on diverse game genres including word search, visual novels, roguelike card games, and 2D bullet hell games.
Game Developer / Prototype Designer at Valentin Klimenko Studio
January 1, 2019 - July 31, 2020
Prototyped hyper-casual games with rapid development cycles using both original and pre-made assets. Delivered polished UI, gameplay systems, effects for 2D and 3D games, and participated in analytics, A/B testing, and brainstorming sessions.
Unity Game Developer at TyrAds
November 1, 2023 - March 31, 2025
Developed TyrAds Unity SDK for seamless integration into Unity-based mobile games. Created mobile games, managed A/B testing, remote configs, and analytics. Developed playable ads and participated in brainstorming sessions. Optimized game performance and loading times by compressing textures and implementing dynamic loading and caching. Worked on various games, including ClimbMaster, Water Sort, Squad Shooter, and TileMatch, contributing to code refactoring, gameplay systems, economy balancing, and UI optimization.
Unity Game Developer and Mentor at Symphony Games
February 1, 2022 - June 30, 2023
Mentored junior developers, leading to faster project delivery. Developed and shipped multiple mobile game titles including Word Search, Visual Novel, Roguelike Card Game, and Vampire Survivors Clone. Implemented remote configurations, localization, UI optimization, and core game mechanics. Created designer-friendly tools and performance-optimized gameplay systems. Developed modular achievement and save systems with localization support.
Game Developer (Freelance and Studio) at Valentin Klimenko Studio
January 1, 2019 - July 31, 2020
Prototyped hyper-casual games with a focus on rapid iteration and polish. Delivered 2D and 3D games with engaging UI, effects, and gameplay systems. Engaged in analytics, A/B testing, performance optimization, and brainstorming for game concepts. Developed various side projects including narrative and shooter games, productivity tools, and game creatives using Unity.
Unity Game Developer / SDK Developer at TyrAds
November 1, 2023 - March 31, 2025
Developed TyrAds Unity SDK for seamless integration into any Unity-based mobile game. Created UI components such as offer walls with external link redirects. Designed web request/response API systems. Optimized performance by compressing downloaded textures and implementing dynamic scroll loading, reducing loading time from 5 to 1 second. Developed and maintained 4 mobile games with features like AB testing, remote configs, and analytics. Created 10 playable ads and contributed actively in brainstorming sessions. Notable projects include ClimbMaster, Water Sort, Squad Shooter, and TileMatch, where responsibilities ranged from level design, code refactoring, system integration, and economy balancing through remote configuration.
Senior Unity Developer / Mentor at Symphony Games
February 1, 2022 - June 30, 2023
Mentored 2 junior developers, accelerating project delivery timelines across 4 mobile titles within one year. Led development and shipping of diverse game types including Word Search, Visual Novel, Hidden Object, Roguelike Card Game, and a Vampire Survivors Clone. Implemented remote config setups with Google Sheets, refactored legacy codebases, optimized UI performance, and designed editor tools to streamline game balancing and data customization. Developed modular achievement and localization systems supporting 5 languages. Focused on fully optimized mobile performance for bullet-hell style games and created designer-friendly systems for ease of iteration.
Unity Developer / Game Prototype Developer at Valentin Klimenko Studio
January 1, 2019 - July 31, 2020
Prototyped hyper-casual games rapidly using ready-made assets and custom development. Worked on 2D and 3D game prototypes across various genres. Responsibilities included delivering polished UI, effects, and gameplay systems, conducting A/B testing, optimizing performance, and participating actively in brainstorming sessions to innovate game concepts and mechanics.
Optical Technician at Not Specified
January 1, 2005 - December 31, 2010
Worked as an Optical Technician, honing precision skills and attention to detail. Built custom maps and gameplay systems in Warcraft III between 2012 and 2017, including realistic projectile physics.
Unity Game Developer at TyrAds
November 1, 2023 - March 31, 2025
Developed the TyrAds Unity SDK for seamless integration into any Unity-based mobile game. Created 4 mobile games including features such as AB testing, remote configs, and analytics. Developed 10 playable ads and participated in brainstorming sessions. Optimized performance by compressing textures and implementing dynamic scroll loaders, reducing loading time significantly. Key projects include ClimbMaster, Water Sort, Squad Shooter, and TileMatch with various system integrations and improvements.
Unity Game Developer at Symphony Games
February 1, 2022 - June 30, 2023
Mentored 2 junior developers to accelerate project delivery, developed and shipped 4 mobile titles including Word Search, Visual Novel, Roguelike Card Game, and a Vampire Survivors Clone. Responsibilities included remote config setup, localization, refactoring legacy code, UI performance optimization, game mechanics design, editor tool development, comprehensive reward systems, and localization management across 5 languages.
Freelance Unity Game Developer / Prototyper at Valentin Klimenko Studio
January 1, 2019 - July 31, 2020
Prototyped hyper-casual games rapidly across 2D and 3D genres, delivering polished UI, effects, and gameplay systems. Focused on analytics, A/B testing, performance optimization, and contributed to brainstorming sessions to enhance game concepts.
Unity Game Developer at TyrAds
November 1, 2023 - March 31, 2025
Developed TyrAds Unity SDK for seamless integration into any Unity-based mobile game. Implemented UI offer walls, optimized API web requests, and enhanced performance by compressing textures and implementing dynamic loading, reducing load times from 5 to 1 second. Worked on multiple mobile games including ClimbMaster, Water Sort, Squad Shooter, and TileMatch by designing tools for level design, gameplay systems, economy balancing, and remote configuration.
Unity Developer at Symphony Games
February 1, 2022 - June 30, 2023
Mentored junior developers, accelerating project delivery with 4 shipped mobile titles including Word Search, Visual Novel, Roguelike Card Game, and Vampire Survivors Clone. Responsibilities included refactoring legacy code, setting up remote config and localization, developing core mechanics, random generation, performance optimization, and creating editor tools to streamline data customization and game balancing.
Game Developer (Contract) at Valentin Klimenko Studio
January 1, 2019 - July 31, 2020
Prototyped hyper-casual games rapidly using both scratch and ready-made assets across 2D and 3D genres. Focused on delivering polished UI, special effects, gameplay systems, and utilizing analytics and A/B testing for performance improvements. Contributed during brainstorming sessions to refine game concepts and features.

Education

Bachelor's degree at MSTU, Technical University
January 1, 2005 - December 31, 2010
High School Diploma at MGML
January 1, 2002 - December 31, 2005
Bachelor's degree at MSTU, Technical University
January 1, 2005 - December 31, 2010
High School Diploma at MGML
January 1, 2002 - December 31, 2005
Bachelor's degree at MSTU, Technical University
January 1, 2005 - December 31, 2010
High School Diploma at MGML
January 1, 2002 - December 31, 2005
Bachelor's degree at MSTU, Technical University
January 1, 2005 - December 31, 2010
Bachelor's degree at MSTU, Technical University
January 1, 2005 - December 31, 2010
School at MGML
January 1, 2002 - December 31, 2005
Unity (Self-taught) at Self-taught via YouTube and Unity Learn
January 11, 2030 - October 20, 2025
Bachelor's degree at Transportation Management
January 11, 2030 - October 20, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment