I made a career transition to pursue my passion for game development, fueled by an early love for programming and technology. Joining Tokyo School has opened new avenues for me to create immersive gaming experiences and enhance my skills in virtual reality.
With expertise in COBOL and SQL, I have transitioned into modern game development. I aim to amalgamate my engineering background with creative design to deliver captivating interactive experiences in the gaming industry.
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I’ve created several games to practice and test different areas of Unity development, including, 2D platformers, Android games, VR games, AR games, 3D shooters, faithfully recreating old titles, etc.
On this game jam we had 4 days to create a game with the theme “Built to Scale”. We were a team of 2 and for this we decided to build a 2D puzzle platformer that uses size to his advantage in different ways to pass each level.
We had 2 days to create a game with the theme “Out of Control”. We were just a team of 2 people with little experience and decided to create a game where you have to create the beat of the game in order for the character to pass the level, depending on the beat, the character will do different actions.
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