CG generalist and VFX artist based in London, 20+ years in commercial and brand work.
I take a shot from brief to final delivery on my own. Modelling and look development in 3ds Max or Blender, rendering in V-Ray, Redshift or Corona, then compositing and grading in After Effects, Nuke and DaVinci Resolve. Most of my work is product CGI and brand films. Campaigns include Beko, Grundig, VitrA, Coca-Cola, P&G and Unilever.
I also do camera tracking and plate integration, and I use Unreal Engine for real-time and virtual production work. On top of that I build AI-assisted steps into the pipeline (ComfyUI, video models) where they genuinely save time on a shot.
Available now. I work remotely or on site in London, on single shots or full projects.
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Selected CG and VFX work from 20+ years in commercial and brand production.
Product CGI and brand films for Beko, Grundig, VitrA, Coca-Cola, P&G and Unilever, plus creature and environment work, large-scale projection mapping and real-time virtual production.
On most of these shots I handled the full pipeline myself: modelling and look development in 3ds Max and Blender, rendering in V-Ray, Redshift and Corona, camera tracking and plate integration, then compositing and grading in After Effects, Nuke and DaVinci Resolve.
Character and creature work from commercial and brand productions.
Sculpting and modelling in ZBrush and 3ds Max, look development and grooming, then lighting and rendering in V-Ray and Redshift. Shots include the GSK “Wheezy” campaign creature, built from high-detail sculpt through retopologised low-poly geometry to final composite.
Full pipeline on most of these: design through modelling, texturing, rigging support, lighting, rendering and final comp in After Effects and Nuke.
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