With 6 years of experience in the gaming industry, I specialize in game mechanics development and concept creation. As a Game Designer, I focus on prototyping, balancing, and tuning game systems, as well as creating and maintaining game design documentation. My experience includes collaborating with teams to improve gameplay and game economy, conducting A/B tests, and optimizing mechanics to enhance player engagement and retention. I enjoy generating ideas for various game genres including shooter, adventure, and hyper-casual games. My skills also extend to project management, localization management, and quality assurance leadership within game development projects.

Dudnik Dmitrii

With 6 years of experience in the gaming industry, I specialize in game mechanics development and concept creation. As a Game Designer, I focus on prototyping, balancing, and tuning game systems, as well as creating and maintaining game design documentation. My experience includes collaborating with teams to improve gameplay and game economy, conducting A/B tests, and optimizing mechanics to enhance player engagement and retention. I enjoy generating ideas for various game genres including shooter, adventure, and hyper-casual games. My skills also extend to project management, localization management, and quality assurance leadership within game development projects.

Available to hire

With 6 years of experience in the gaming industry, I specialize in game mechanics development and concept creation. As a Game Designer, I focus on prototyping, balancing, and tuning game systems, as well as creating and maintaining game design documentation. My experience includes collaborating with teams to improve gameplay and game economy, conducting A/B tests, and optimizing mechanics to enhance player engagement and retention.

I enjoy generating ideas for various game genres including shooter, adventure, and hyper-casual games. My skills also extend to project management, localization management, and quality assurance leadership within game development projects.

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Experience Level

Language

English
Intermediate
Ukrainian
Fluent
Russian
Fluent

Work Experience

Game Designer at NDA
May 1, 2024 - Present
Managed game projects including collaboration with cross-functional teams, market and trend analysis, and development and description of game mechanics. Responsible for quality control, budget and resource management, tuning mechanics, post-release game performance analysis, timely release management, risk management, and setting up game balance.
Game Designer at NDA
March 31, 2024 - July 14, 2025
Developed a game in the shooter genre, generating ideas for adventure games and mechanics, prototyping, developing and describing mechanics, maintaining GDD, finding art references, building block diagrams of game entity interactions, tuning mechanics, developing game economics, and setting up balance.
Game Designer at PagaGames
November 30, 2023 - July 14, 2025
Developed a game in the third-person adventure genre, including generating ideas for adventure games and mechanics, prototyping, developing and describing mechanics, maintaining GDD, finding art references, building block diagrams of game entity interactions, tuning mechanics, developing game economics, and setting up balance.
Game Designer at DALS.Games
December 31, 2022 - July 14, 2025
Developed a game in the hyper-casual genre, generating ideas for hyper-casual games and mechanics, prototyping, developing and describing mechanics, maintaining GDD, finding art references, building block diagrams of game entity interactions, tuning mechanics, setting up balance, running A/B tests followed by parsing statistics, and developing game economics.
Localization Manager at DALS.Games
December 31, 2022 - July 14, 2025
Managed localization of in-app content into up to 7 languages, managed freelance translators and reviewers in different time zones, presented regular reports to project managers and peers on progress and work status, monitored and measured localization team members’ work, prepared data for the translation process, supported DEV and QA teams for implementing and testing localization, and prepared builds for localization testing.
QA Lead at DALS.Games
April 30, 2021 - July 14, 2025
Managed QA team processes, provided weekly reports on the team's work, conducted daily team meetings as well as face-to-face meetings with team members, ensured a positive microclimate within the team, developed and supported performance and professional growth of each team member, motivated employees, controlled task execution within deadlines and quality standards, and estimated time requirements and planned time and priorities of tasks and subtasks.
QA Tester at DALS.Games
November 30, 2020 - July 14, 2025
Conducted mobile app testing, bug report creation, test suite and test case creation, test review, bug tracking, and worked with Jira, Confluence, GIT, Jenkins, Postman, and Unity 3D.
Assistant IT Manager at Odessa International Film Festival
July 31, 2019 - July 14, 2025
Set up and repaired equipment, provided network support including laying network connections, signed equipment rental contracts, introduced documentation for equipment acceptance and transfer, and developed technical documentation for equipment operation.
Game Designer at NDA
May 1, 2024 - Present
Managed game projects including collaboration with cross-functional teams, market and trend analysis, development and description of game mechanics, quality control and testing, budgeting and resource management, tuning mechanics, post-release game performance analysis, timely release management, and risk management including setting up game balance. Worked on a game project in the shooter genre.
Game Designer at NDA
March 31, 2024 - July 14, 2025
Developed a game in the shooter genre, generated ideas for adventure games and mechanics, prototyped game features, maintained game design documentation, sourced art references, built block diagrams for game entity interactions, tuned mechanics, developed game economics, and set up game balance.
Game Designer at PagaGames
November 30, 2023 - July 14, 2025
Developed a game in the third-person adventure genre including generating ideas for adventure games and mechanics, prototyping, developing and describing mechanics, maintaining game design documentation, finding art references, building block diagrams of game entity interactions, tuning mechanics, developing game economics, and setting game balance.
Game Designer at DALS.Games
December 31, 2022 - July 14, 2025
Developed a game in the hyper-casual genre, generated ideas for hyper-casual games and mechanics, prototyped, developed and described mechanics, maintained game design documentation, sourced art references, built block diagrams for game entity interactions, tuned mechanics, set up game balance, ran A/B tests with subsequent parsing of statistics, and developed game economics.
Localization Manager at DALS.Games
December 31, 2022 - July 14, 2025
Managed localization of in-app content into up to 7 languages, managed freelance translators and reviewers across different time zones, presented regular reports to project managers and peers, monitored and measured localization team members' work, prepared data for the translation process, supported DEV and QA for localization implementation and testing, and prepared builds for localization testing.
QA Lead at DALS.Games
April 30, 2021 - July 14, 2025
Managed QA team processes including weekly reporting, daily and face-to-face team meetings, maintaining team microclimate, tracking individual performance and professional growth, motivating employees, controlling task execution quality and deadlines, and estimating and planning task time and priorities.
QA Tester at DALS.Games
November 30, 2020 - July 14, 2025
Performed mobile app testing, created bug reports and test suites/cases, conducted test reviews and bug tracking, worked with Jira, Confluence, GIT, Jenkins, Postman, and Unity 3D.
Assistant IT Manager at Odessa International Film Festival
July 31, 2019 - July 14, 2025
Set up and repaired equipment, provided network support including installation and connection, signed equipment rental contracts, introduced documentation for equipment acceptance and transfer, and developed technical documentation for equipment operation.

Education

Master's degree at Odessa National 'I.I. Mecnikov' University
January 1, 2016 - December 31, 2018
Bachelor's degree at Odessa National 'I.I. Mecnikov' University
January 1, 2012 - December 31, 2016
Master's degree at Odessa National 'I.I. Mecnikov' University
January 1, 2016 - December 31, 2018
Bachelor's degree at Odessa National 'I.I. Mecnikov' University
January 1, 2012 - December 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

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