I’m a senior Unreal Engine programmer with 9+ years shipping games across PC, VR, Android, and iOS. I build modular, extensible gameplay systems, the in-editor tools designers use to author them, and the polished UI that surfaces them. I’m comfortable extending commercial engines and plugins and working low-level in C++, including physics, collision, multithreading, and GPU profiling. I currently lead development on two titles, Tales of the Trade and Devil of the Plague, focusing on GAS-based gameplay, AI, UI, and network replication, with constant profiling in Unreal Insights.
I’m deeply involved across the gameplay stack—from GAS and AI to animation, UI, and multiplayer replication. I enjoy crafting robust tooling, data-driven systems, and scalable architecture, and I guide teams through technical challenges with hands-on coding, reviews, and documentation.
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