I am a dedicated 3D and 2D artist focused on creating high-quality character and environment assets for games, combining strong artistic fundamentals with reliable technical execution. With a degree in Graphic Animation from George Enescu University and an exchange semester in Porto, I’ve built a workflow that balances creativity, attention to detail, and efficient problem-solving from blockout to final textures.
For the past four years, I’ve been working at Retina Film Production primarily on game development, where I model, sculpt, texture, and optimize assets for real-time engines. I also extend my craft into visual programming and development by creating Unreal Engine systems using Blueprints and C++, while maintaining solid production habits like UV preparation, normal map generation, and practical lighting/material setup for engaging gameplay visuals.
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