I am a dedicated 3D and 2D artist focused on creating high-quality character and environment assets for games, combining strong artistic fundamentals with reliable technical execution. With a degree in Graphic Animation from George Enescu University and an exchange semester in Porto, I’ve built a workflow that balances creativity, attention to detail, and efficient problem-solving from blockout to final textures. For the past four years, I’ve been working at Retina Film Production primarily on game development, where I model, sculpt, texture, and optimize assets for real-time engines. I also extend my craft into visual programming and development by creating Unreal Engine systems using Blueprints and C++, while maintaining solid production habits like UV preparation, normal map generation, and practical lighting/material setup for engaging gameplay visuals.…

ELENA BUTURĂ

I am a dedicated 3D and 2D artist focused on creating high-quality character and environment assets for games, combining strong artistic fundamentals with reliable technical execution. With a degree in Graphic Animation from George Enescu University and an exchange semester in Porto, I’ve built a workflow that balances creativity, attention to detail, and efficient problem-solving from blockout to final textures. For the past four years, I’ve been working at Retina Film Production primarily on game development, where I model, sculpt, texture, and optimize assets for real-time engines. I also extend my craft into visual programming and development by creating Unreal Engine systems using Blueprints and C++, while maintaining solid production habits like UV preparation, normal map generation, and practical lighting/material setup for engaging gameplay visuals.…

Available to hire

I am a dedicated 3D and 2D artist focused on creating high-quality character and environment assets for games, combining strong artistic fundamentals with reliable technical execution. With a degree in Graphic Animation from George Enescu University and an exchange semester in Porto, I’ve built a workflow that balances creativity, attention to detail, and efficient problem-solving from blockout to final textures.

For the past four years, I’ve been working at Retina Film Production primarily on game development, where I model, sculpt, texture, and optimize assets for real-time engines. I also extend my craft into visual programming and development by creating Unreal Engine systems using Blueprints and C++, while maintaining solid production habits like UV preparation, normal map generation, and practical lighting/material setup for engaging gameplay visuals.

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Language

Romanian, Moldavian, Moldovan
Fluent
English
Fluent
Korean
Beginner

Work Experience

3D Artist at Retina Film Production
January 1, 2021 - Present
Created 3D models and textures for characters and environments across a variety of styles. Generated normal maps from high-resolution meshes to add detail without increasing polygon count. Prepared and unwrapped UV maps for texture application. Produced graphical elements such as icons, UI components, and environment elements according to project specifications. Created 2D artwork including backgrounds and user interface elements. Delivered optimized, high-quality 3D assets using industry tools such as Maya, ZBrush, and Substance Painter.
3D Artist (Game Development) at Retina Film Production
January 1, 2021 - Present
Create 3D models and textures for characters and environments in a variety of styles using Maya, ZBrush, and Substance Painter. Prepare and unwrap UV maps for texture application, and generate normal maps from high-resolution meshes to add detail without increasing polygon count. Develop game-ready, optimized textures and materials, and set up/refine lighting to support gameplay, atmosphere, and visual presentation. Apply level design principles to build and organize playable environments in Unreal Engine 5. Build and refine visual programming systems using Unreal Engine Blueprints, and extend workflows with C++ where needed. Additionally, generate graphical elements such as icons and UI components, and produce 2D artwork including background and user interfaces to match project specifications.

Education

Degree in Graphic Animation at George Enescu University
January 11, 2030 - October 1, 2026
Exchange semester at Católica University in Porto, Portugal
January 11, 2030 - October 1, 2026
Degree in Graphic Animation at George Enescu University
January 1, 2020 - January 1, 2020
at Católica University in Porto
January 11, 2030 - October 1, 2026
Degree in Graphic Animation at George Enescu University
January 11, 2030 - October 1, 2026
at Católica University in Porto
January 11, 2030 - October 1, 2026
Degree in Graphic Animation at George Enescu University
January 11, 2030 - October 1, 2026
at Católica University
January 11, 2030 - October 1, 2026
Bachelor's degree in Graphic Animation at “George Enescu” University - Iași
January 1, 2014 - January 1, 2017
Master's degree in Graphic Animation at “George Enescu” University - Iași
January 1, 2017 - January 1, 2019
Enriching semester exchange student at Católica University - Porto, Portugal
January 11, 2030 - October 1, 2026
Degree in Graphic Animation at George Enescu University
January 11, 2030 - October 1, 2026
Exchange semester at Católica University in Porto
January 11, 2030 - October 1, 2026

Qualifications

3D/2D ARTISTEDUCATION (described as part of bio)
January 11, 2030 - October 1, 2026
First place at International Animation Festival “Anima Fantasia”
January 11, 2030 - October 1, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services