Hi, I’m Eliana Huang, currently pursuing my Master of Entertainment Technology at Carnegie Mellon University. With a passion for technical artistry and animation, I’ve worked on various projects involving character creation, environmental design, and real-time animation pipelines using tools like Maya, Unreal Engine 5, and MetaHuman. I enjoy solving technical challenges and streamlining workflows to help teams meet their animation and development goals efficiently.
My experience spans co-op roles as a technical animator and artist at Electronic Arts and Motive, plus web application development. I love combining my technical skills with creative problem-solving in the gaming and interactive media space, always eager to learn new tools and techniques to bring engaging digital experiences to life.
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