I am Elisa Schillaci, a senior CGI artist specializing in concept development and high-end visuals for beauty, FMCG, and landmark retail campaigns. Based in London, I translate early-stage ideas into polished marketing imagery, from pitches to launch-ready visuals, across packaging, film campaigns and retail activations. My work blends 3D visualization, retouching, and motion graphics with a strong storytelling sense. I collaborate across creative and production teams to deliver impact across large-format campaigns and digital assets, using a mix of traditional design skills and Generative AI to accelerate workflows. I’m fluent in Italian and English and enjoy shaping narratives that elevate brands.

Elisa Schillaci

PRO

I am Elisa Schillaci, a senior CGI artist specializing in concept development and high-end visuals for beauty, FMCG, and landmark retail campaigns. Based in London, I translate early-stage ideas into polished marketing imagery, from pitches to launch-ready visuals, across packaging, film campaigns and retail activations. My work blends 3D visualization, retouching, and motion graphics with a strong storytelling sense. I collaborate across creative and production teams to deliver impact across large-format campaigns and digital assets, using a mix of traditional design skills and Generative AI to accelerate workflows. I’m fluent in Italian and English and enjoy shaping narratives that elevate brands.

Next availability:
June 2, 2026

I am Elisa Schillaci, a senior CGI artist specializing in concept development and high-end visuals for beauty, FMCG, and landmark retail campaigns. Based in London, I translate early-stage ideas into polished marketing imagery, from pitches to launch-ready visuals, across packaging, film campaigns and retail activations.
My work blends 3D visualization, retouching, and motion graphics with a strong storytelling sense. I collaborate across creative and production teams to deliver impact across large-format campaigns and digital assets, using a mix of traditional design skills and Generative AI to accelerate workflows. I’m fluent in Italian and English and enjoy shaping narratives that elevate brands.

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Language

English
Fluent
Italian
Fluent
French
Intermediate
Spanish; Castilian
Beginner
German
Beginner

Work Experience

Senior CGI Artist at Helme Creative
September 1, 2024 - Present
Creating high-end CGI visuals and animations for luxury fragrance brands, supporting concept development from early-stage ideas to polished marketing imagery. Delivering visuals used for pitches, presentations and campaign development.
3D Visualiser/Retoucher at Landor&Fitch
January 1, 2023 - June 1, 2024
Developed CGI visuals for packaging and marketing concepts across FMCG and luxury brands, supporting projects from early-stage ideas through to presentation-ready assets. Delivered visuals used for internal pitches, client presentations and campaign development.
Key Artist at Once Upon a Time
March 1, 2022 - January 1, 2023
Created key art and visual concepts for film campaigns, translating creative ideas into high-impact digital artwork across large-scale formats including billboards, pop-ups and promotional assets.
Digital Designer at Recipe Design
July 1, 2021 - March 1, 2022
Produced 2D and 3D visuals and animations for marketing and product-related content across healthcare and technology sectors. Created and refined CGI imagery, packshots and visual assets for digital and presentation use.
3D Visualiser at Bloom
March 1, 2016 - June 1, 2018
Created CGI visuals for packaging and advertising concepts, supporting projects from early-stage ideas through to presentation-ready assets. Delivered visuals used for internal pitches and client-facing materials across FMCG and retail.
3D Visualiser at Design Bridge
May 1, 2014 - March 1, 2016
CGI visuals for packaging and marketing concepts within a leading global branding agency, working across FMCG and luxury brands. Supported concept development and delivered high-impact visuals used for presentations, internal pitches and client-facing materials.
Designer/Artworker at Oliver Marketing
March 1, 2013 - May 1, 2014
Delivered graphic design and 3D visualisation across packaging, digital and advertising projects for licensed brands including Marvel, Disney and Sanrio. Created visual assets for marketing and merchandising, supporting concept development and translating ideas into production-ready outputs.
3D Generalist at Frame by Frame
January 1, 2011 - December 31, 2011
Created 3D visuals and motion graphics for broadcasting and advertising, working across modelling, texturing, lighting and rendering. Contributed to visual content from concept development through to final delivery.
Designer at Plastichic
January 1, 2010 - December 1, 2010
Delivered graphic design and 3D visualisation across packaging, retail and exhibition projects. Produced visual assets supporting design development and presentation.
Graphic and Interior Designer at Stanleybet Intl.
April 1, 2012 - March 1, 2013
Created graphic design and 3D visualisation for retail environments, advertising and digital content, supporting the development of spatial and marketing concepts. Delivered visual assets for in-store applications and promotional materials.
Designer at Piu Blu Solutions
January 1, 2012 - March 1, 2012
Created graphic and 3D design for packaging and event-related projects, contributing to visual development and production.
3D Generalist at Frame by Frame
January 1, 2011 - December 31, 2011
Created 3D visuals and motion graphics for broadcasting and advertising, working across modelling, texturing, lighting and rendering. Contributed to visual content from concept development through to final delivery.
Designer at Plastichic
January 1, 2010 - December 1, 2010
Delivered graphic design and 3D visualisation across packaging, retail and exhibition projects. Produced visual assets supporting design development and presentation.
Light Designer at D-Design
May 1, 2005 - Present
Implemented lighting design concepts for interior spaces and installations.
Internship - Interior Designer at Braguglia Architetto
October 1, 2008 - December 1, 2008
Interior design internship, contributing to space planning, concept development and drafting.
Designer/Intern at Studio Castellana
October 1, 2005 - December 1, 2005
Internship role contributing to packaging, retail and exhibition visuals.

Education

MA - Interior Design and Architecture at University of Roma La Sapienza
September 1, 2006 - July 1, 2009
BA - Industrial and Graphic Design at University of Palermo
September 1, 2002 - March 1, 2006
MASTERCLASS - Concept Art at Big Rock School
September 1, 2018 - February 1, 2019
SCREENPRINTING at CityLit, London
October 1, 2019 - December 1, 2019
MA - INTERIOR DESIGN AND ARCHITECTURE at University of Roma La Sapienza
September 1, 2006 - July 1, 2009
BA - INDUSTRIAL AND GRAPHIC DESIGN at University of Palermo
September 1, 2002 - March 1, 2006
MASTERCLASS - CONCEPT ART at Big Rock School
September 1, 2018 - February 1, 2019
SCREENPRINTING at CityLit, London
October 1, 2019 - December 1, 2019

Qualifications

Masterclass - Concept Art
September 1, 2018 - February 1, 2019
Screenprinting Course
October 1, 2019 - December 1, 2019

Industry Experience

Media & Entertainment, Retail, Consumer Goods, Professional Services, Other, Healthcare, Gaming, Manufacturing, Travel & Hospitality