I’m a Master’s student in Game Art at Escape Studios, specializing in Unreal Engine 5 and real-time environment creation. With a strong foundation in sculpting, texturing, worldbuilding, and material workflows, I am no stranger to game-ready asset pipelines from block-out to final lighting and optimization.\n\nI love collaborating in teams and adapting quickly to new tools, having become proficient in Houdini, SpeedTree, and Substance Suite within production timelines. My background includes leading group projects, completing detailed solo dioramas, and a focus on realism in my levels. I’m currently seeking a role as a 3D Environment Artist, where I can contribute strong visual storytelling and technical skills to immersive game worlds.
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