I’m a 3D artist and map creator with over 7 years of freelance experience, specializing in character modeling, texturing, rigging, and animation for games, particularly Garry’s Mod (GMod). I create optimized, game-ready assets using Blender, Substance Painter, Photoshop, and Marmoset Toolbag.
My work includes building custom player models, weapons, props, and full maps with strong attention to detail and performance. I also have experience with compiling, bodygroups, hair cards, and animation imports for the Source engine.
Clients choose me for my ability to deliver high-quality, efficient results quickly, with clear communication and adaptability to project needs. I take pride in turning complex ideas into polished, playable content that enhances the gaming experience.
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