I am a game design and production professional who thrives on collaboration, rapid learning, and delivering engaging experiences. I bring strong communication skills, a customer-focused mindset, and a proven ability to thrive in fast-paced environments.
With experience in game design, level design, and production management, I’m adept at turning concepts into polished results on tight timelines. I value creative problem solving and reliable execution, and I enjoy helping teams create satisfying experiences for players and stakeholders alike.
Ive worked as a sound designer for horror games such as whispers in the white using FMOD, WWISE & Fl Studio to rapid iterate and applying the sounds. through user testing and team collaboration the sound was able to have a distinct sound and feel that backed up the and reinforced the design pillars of our game.
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