Hi, I'm Yeongin Chae, a Biomedical Engineering undergraduate at the National University of Singapore, working at the intersection of human behavior, systems thinking, and emerging technology translation. I bring experience across cross-functional program coordination, user-centered product design, and startup environments, focusing on marketing and training materials that translate complex ideas into clear, engaging experiences for business stakeholders and end users. I enjoy turning complex concepts into accessible designs and engaging learning experiences, collaborating across product, research, and engineering teams to drive adoption and impact.

Yeongin Chae

Hi, I'm Yeongin Chae, a Biomedical Engineering undergraduate at the National University of Singapore, working at the intersection of human behavior, systems thinking, and emerging technology translation. I bring experience across cross-functional program coordination, user-centered product design, and startup environments, focusing on marketing and training materials that translate complex ideas into clear, engaging experiences for business stakeholders and end users. I enjoy turning complex concepts into accessible designs and engaging learning experiences, collaborating across product, research, and engineering teams to drive adoption and impact.

Available to hire

Hi, I’m Yeongin Chae, a Biomedical Engineering undergraduate at the National University of Singapore, working at the intersection of human behavior, systems thinking, and emerging technology translation. I bring experience across cross-functional program coordination, user-centered product design, and startup environments, focusing on marketing and training materials that translate complex ideas into clear, engaging experiences for business stakeholders and end users.

I enjoy turning complex concepts into accessible designs and engaging learning experiences, collaborating across product, research, and engineering teams to drive adoption and impact.

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Language

English
Fluent
Korean
Advanced
Portuguese
Intermediate

Work Experience

Technical Instructional Designer at Workato
July 1, 2024 - April 1, 2026
Designed and delivered customer-centered learning programs for 3,000+ monthly learners, creating interactive content and visuals to support adoption of AI workflow automation products. Managed end-to-end project timelines, deliverables, and stakeholder communications, collaborating cross-functionally with product and engineering teams to align materials with product updates and business goals. Revamped training communication strategy by designing branded pre-/post-session email campaigns, promotional materials, and follow-up content to increase engagement and drive continued training participation. Facilitated monthly virtual training sessions for 20–50 global customers, incorporating real-time feedback and behavioral insights to continually improve content and learning outcomes. Coordinated an overnight hackathon for startup interns in Silicon Valley, handling marketing, logistics, budget, judging, and stakeholder communications to promote adoption of emerging AI technologies. Desig
Human-Environment Systems Engineer at Coastal Waste Flow System
July 1, 2023 - September 1, 2025
Led a multi-stakeholder innovation initiative, coordinating professors, supervisors, student teams, and NGO partners to align engineering requirements, field constraints, and project direction in an overarching setting. Managed end-to-end project leadership, including agenda setting, milestone planning, and cross-team coordination, enabling structured execution under remote and resource-constrained conditions. Conducted field research through community engagement (interviews, observations, workshops) to understand behavioral, infrastructural, and political drivers of waste management practices in a coastal community. Synthesized findings into a systems-level behavioral model to implement a contextual, sensitive intervention structure that improves waste capture efficiency and focuses on long-term project sustainability. Developed an interactive Minecraft-based virtual village to support NGO outreach, complemented by communication materials (Canva).
UX / Interaction Research Project Lead at Backyard Explorers
January 1, 2026 - April 1, 2026
Led a consumer behavior and experience design study exploring how digital systems influence Gen Z outdoor engagement in urban environments. Analyzed mixed-method research (n=33 survey responses, 4 interviews) to identify behavioral patterns and key intention-behavior gaps, translating insights into a consumer-facing product concept. Prototyped a hi-fi app prototype in Figma and communicated design through presentations and portfolio documentation.
Product Designer at Streamline
January 1, 2025 - June 1, 2025
Developed a startup product concept and go-to-market narrative for a social e-commerce platform supporting local artists, grounded in user insights on youth purchasing behavior and authenticity. Designed an interactive Figma prototype mapping end-to-end user journeys (discovery, chat, analytics, purchase flows), emphasizing usability and creator-buyer interaction design. Iterated product positioning and interface design through mentor feedback cycles, refining user experience and monetization strategy across structured pitch rounds. Communicated product through visual storytelling decks and demo prototypes for investor-style presentations.
Beacon-Guided Surgical Lighting System Designer at Beacon-Guided Surgical Lighting System
January 1, 2026 - April 1, 2026
Designed a human-centered innovation concept for improving alignment between surgical workflows and adaptive lighting systems in operating environments. Conducted multi-stakeholder research (clinical observation, literature review, interviews) to identify workflow friction points and inform system requirements. Developed and tested a prototype to explore real-time alignment between user movement and environmental response systems under dynamic conditions. Evaluated design iterations to surface usability constraints and guide future product refinement directions.
Game Designer at ADHD Lived Experiences (Finding My Rhythm)
August 1, 2025 - December 1, 2025
Designed an interactive experience simulating cognitive and behavioral patterns associated with ADHD through narrative branching and feedback systems.
Course Description Writer at National University of Singapore
May 1, 2024 - July 1, 2024
Authored and refined course descriptions for 30+ university courses across technology, writing, and global programs, producing clear, audience-facing content published on NUS course portals and faculty websites.

Education

Bachelor of Biomedical Engineering (Honors), GPA 4.7/5.0 at National University of Singapore
August 1, 2022 - April 1, 2026
NOC Silicon Valley Entrepreneurship Program at Stanford University
August 1, 2024 - July 1, 2025

Qualifications

Biomedical Engineering Achievement Award (NUS College International Scholar)
January 11, 2030 - May 17, 2026
NOC Silicon Valley Entrepreneurship Program (Stanford University)
August 1, 2024 - July 1, 2025

Industry Experience

Healthcare, Life Sciences, Education, Software & Internet, Media & Entertainment, Professional Services