Available to hire
I am a proactive game developer with a strong foundation in Unity and Unreal Engine, passionate about creating engaging and immersive experiences. I thrive in agile, collaborative settings and enjoy solving backend and gameplay challenges to deliver high-quality results. I’m always eager to learn new technologies and expand my skills to contribute to innovative projects and exceeding team goals.
I communicate effectively in English and Filipino, collaborate well with cross-functional teams, and stay focused on delivering robust, scalable game systems and delightful player experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Junior 2D Unity Game Developer at Mega Cat Studios, Inc.
July 1, 2022 - July 1, 2023Worked on released games Five Nights at Freddy’s: Into the Pit and Maximum Apocalypse; primarily backend programming; specialized in managing sequences, UI, tool development, backend systems, interactive elements, and task organization. Created Excel sheets for task setting and delegation; performed quality assurance and in-editor testing.
2D Unity Developer at PCI Innovations Tech Center
August 1, 2023 - October 1, 2023Developed an educational 2D game; implemented features across UI, interactions, event systems, sound, and data handling; tested the game on AWS WebGL platform.
Junior 3D Unreal Engine Developer at NFT Game Company
November 1, 2023 - October 1, 2024Worked on a third-person shooter multiplayer game; focused on level design, PCG, and integrating and optimizing Nanite and Lumen. Built blueprints from base C++ classes and handled animations including state machines, blend spaces, offsets, sockets, and retargeting animations.
Unity Developer at Stratton Studios
October 1, 2024 - January 1, 2025Led development on the Unity conversion of the Roblox game 'Don’t Call at 3AM' for a Web3 project. Managed backend structure, team workflow setup, and optimized project files/assets for lightweight performance on Web3 platforms; contributed to deployment and integration processes specific to Web3 environments.
Unreal Engine Lead Developer at Anilu Studios
January 1, 2025 - October 1, 2025Led development of a cross-platform PC and mobile game. Built gameplay play systems using C++ and Blueprints, designed modular architecture with subsystems, and managed client-server setup for multiplayer. Oversaw the full game pipeline from prototyping and optimization to deployment, and led a small team through production to release.
Education
Bachelor of Science at De La Salle University
January 1, 2019 - January 1, 2023Senior High School Diploma at City of Mandaluyong Science High School
January 1, 2016 - March 1, 2018High School Diploma at City of Mandaluyong Science High School
January 1, 2014 - March 1, 2016Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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