Available to hire
I am deeply passionate about game development and have dedicated the past years to mastering Unreal Engine, both in gameplay programming and systems design. I have been actively searching for an opportunity to work with an international studio, and your company aligns perfectly with the type of environment where I know I can grow and contribute meaningful results.
If given the opportunity, I will bring strong commitment, discipline, and a continuous drive to learn. I’m fully determined to deliver high-quality work and be a valuable part of your team.
Thank you for your time and consideration.
Skills
Experience Level
Expert
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Intermediate
Language
English
Fluent
Work Experience
Junior 2D Unity Game Developer at Mega Cat Studios, Inc.
July 31, 2023 - July 31, 2023Worked on released games Five Nights at Freddy’s: Into the Pit and Five Nights at Freddy’s Maximum Apocalypse. Responsibilities included back-end programming, UI, tool creation, back-end systems, interactive elements, and organizing tasks. Involved in quality assurance and in-editor testing.
2D Unity Game Developer at PCI Innovations Center
October 31, 2023 - October 31, 2023Contributed to an educational 2D game. Worked on all features including UI, interactions, event systems, sounds, and data handling. Tested the game on the AWS website via Unity WebGL platform.
Junior 3D Unreal Engine Developer at NFT Game Company
October 31, 2024 - October 31, 2024Worked on a third-person shooter multiplayer game. Focused on level design, spawn logic, and optimizing Nanite and Lumen. Developed blueprints from base C++ classes, handling animations (state machines, blend spaces, sockets, retargeting). Collaborated with lead developers, integrated API functions, created replication for multiplayer, and contributed to Unreal Engine’s multiplayer workflow.
Unity Developer at Straton Studios
January 31, 2025 - January 31, 2025Led the Unity conversion of the Roblox game Don't Call at 3AM for a Web3 project. Managed backend structure, team workflow setup, and optimization of project files/assets for Web3 platforms. Contributed to deployment and integration processes specific to Web3 environments.
Unreal Engine Lead Developer at Anilu Studios
October 31, 2025 - October 31, 2025Led cross-platform PC and mobile game development using Unreal Engine. Built gameplay systems with C++ and Blueprints, designed modular architecture, and managed client-server multiplayer workflows from prototyping to deployment.
Tutor Member at Peer Tutors Society (CCS)
December 31, 2023 - December 31, 2023Provided learning materials and practical teaching to students, focusing on academic concerns and mentoring.
Junior 2D Unity Game Developer at Mega Cat Studios, Inc.
July 1, 2022 - July 1, 2023Worked on released games Five Nights at Freddy's: Into the Pit and Maximum Apocalypse. Focused on backend programming, sequencing, UI, tool creation, backend systems, interactive elements, and organizing tasks. Created Excel sheets for task setting and delegation. Also engaged in QA and in-editor testing for project cycles.
2D Unity Game Developer at PCI Innovations Tech Center
August 1, 2023 - October 1, 2023Developed an educational 2D game. Worked on all features including sprite work, UI, interactions, event systems, sound, and data handling. Tested the game on the AWS-hosted Unity WebGL platform to validate performance and compatibility.
Junior 3D Unreal Engine Developer at NFT Game Company
November 1, 2023 - October 1, 2024Contributed to a 3D shooter multiplayer title with a focus on level design, procedural generation (PCG), and optimizing Nanite and Lumen. Built blueprints from base C++ classes, handled animations (state machines, blend spaces, offsets, sockets, retargeting) and supported multiplayer replication. Collaborated with lead developers to connect API functions and establish replication logic for multiplayer gameplay.
Unity Developer at Straton Studios
October 1, 2024 - January 31, 2025Led the Unity conversion of the Roblox game 'Don't Call at 3AM' for a Web3 project. Responsibilities included backend structure, team workflow setup, and optimizing project files/assets for lightweight performance on Web3 platforms. Contributed to deployment and integration processes specific to Web3 environments.
Education
Bachelor of Science in Interactive Entertainment, Major in Game Development at De La Salle University
January 1, 2019 - January 1, 2023Senior High School Diploma at City of Mandaluyong Science High School
January 11, 2030 - March 1, 2018High School Diploma at City of Mandaluyong Science High School
January 11, 2030 - March 1, 2016Bachelor of Science in Interactive Entertainment, Major in Game Development at De La Salle University
January 1, 2019 - January 1, 2023Senior High School Diploma at City of Mandaluyong Science High School
January 11, 2030 - March 1, 2018High School Diploma at City of Mandaluyong Science High School
January 11, 2030 - March 1, 2016Qualifications
Cum Laude
January 11, 2030 - November 13, 2025St. La Salle Scholar
January 11, 2030 - November 13, 2025Academic Project: Alien Invaders (Unity)
January 11, 2030 - December 26, 2025Academic Project: Farrago (Unity)
January 11, 2030 - December 26, 2025Academic Project: BKN Engine (DirectX11)
January 11, 2030 - December 26, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
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Intermediate
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